- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
61 lines
2.2 KiB
C#
61 lines
2.2 KiB
C#
using UnityEngine;
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using System.Collections;
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public class CraneControl_QR2 : MonoBehaviour
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{
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public Transform craneRotationObject = null;
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public Transform trollyObject = null;
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public Transform trollyInStop = null;
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public Transform trollyOutStop = null;
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private float rotationVelocity = 0;
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public float rotationAccel = 3;
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public float maxRotationVelocity = 7;
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public float rotationDampening = 0.985f;
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private float trollyVelocity = 0;
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public float trollyAccel = 3;
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public float maxTrollyVelocity = 7;
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public float trollyDampening = 0.985f;
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private float trollyPosition = 0.5f;
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void Update ()
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{
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if (!Input.GetKey(KeyCode.A) && Input.GetKey(KeyCode.D))
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{
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rotationVelocity += rotationAccel * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D))
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{
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rotationVelocity -= rotationAccel * Time.deltaTime;
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}
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else if (!Input.GetKey(KeyCode.A) && !Input.GetKey(KeyCode.D))
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{
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rotationVelocity *= rotationDampening;
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}
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rotationVelocity = Mathf.Clamp(rotationVelocity, -maxRotationVelocity, maxRotationVelocity);
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craneRotationObject.Rotate(0, rotationVelocity * Time.deltaTime, 0);
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// Trolly
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if (!Input.GetKey(KeyCode.S) && Input.GetKey(KeyCode.W))
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{
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trollyVelocity += trollyAccel * 0.1f * Time.deltaTime;
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}
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else if (Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.W))
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{
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trollyVelocity -= trollyAccel * 0.1f * Time.deltaTime;
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}
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else if (!Input.GetKey(KeyCode.S) && !Input.GetKey(KeyCode.W))
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{
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trollyVelocity *= trollyDampening;
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}
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trollyVelocity = Mathf.Clamp(trollyVelocity, -maxTrollyVelocity * 0.1f, maxTrollyVelocity * 0.1f);
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trollyPosition += trollyVelocity * Time.deltaTime;
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trollyPosition = Mathf.Clamp(trollyPosition, 0f, 1f);
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if (trollyPosition == 0 || trollyPosition == 1)
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trollyVelocity = 0;
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trollyObject.transform.position = trollyInStop.position + ((trollyOutStop.position - trollyInStop.position) * trollyPosition);
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}
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}
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