- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
15 lines
439 B
C#
15 lines
439 B
C#
using UnityEngine;
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using System.Collections;
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public class CameraFollow_QR2 : MonoBehaviour
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{
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public Transform target;
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public Vector3 offset = new Vector3(0, 5, 0);
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public float lerpValue = 5.0f;
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void Update()
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{
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transform.position = Vector3.Lerp(transform.position, new Vector3(target.position.x + offset.x, target.position.y + offset.y, transform.position.z + offset.z), Time.deltaTime * lerpValue);
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}
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}
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