- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
22 lines
611 B
C#
22 lines
611 B
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Displacement/Twirl")]
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public class Twirl : ImageEffectBase
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{
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public Vector2 radius = new Vector2(0.3F,0.3F);
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public float angle = 50;
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public Vector2 center = new Vector2 (0.5F, 0.5F);
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// Called by camera to apply image effect
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void OnRenderImage (RenderTexture source, RenderTexture destination)
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{
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ImageEffects.RenderDistortion (material, source, destination, angle, center, radius);
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}
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}
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}
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