- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
20 lines
614 B
C#
20 lines
614 B
C#
using System;
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using UnityEngine;
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namespace UnityStandardAssets.ImageEffects
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{
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[ExecuteInEditMode]
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[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
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public class Grayscale : ImageEffectBase {
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public Texture textureRamp;
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public float rampOffset;
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// Called by camera to apply image effect
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void OnRenderImage (RenderTexture source, RenderTexture destination) {
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material.SetTexture("_RampTex", textureRamp);
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material.SetFloat("_RampOffset", rampOffset);
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Graphics.Blit (source, destination, material);
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}
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}
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}
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