unityzgy/Assets/Scripts/ThisProjectTool/VRCtrl/RepairSub/StepNode/StepNodeAction/SimpleLuoShuan.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

119 lines
3.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
using VRTK;
using DG.Tweening;
/// <summary>
/// 普通螺栓交互控制类 触发控制 默认是安装好的 每次激活只能操作一次
/// </summary>
public class SimpleLuoShuan : VRUsableStepActionBase
{
Vector3 fixedPos;
[Tooltip("拆下时移动方向")]
public Vector3 moveLocalAixs;//拆装时移动方向和数值
[Tooltip("卸下时是否隐藏")]
public bool unFixedHide;
//拆下动画播放完成后隐藏的物体
public List<GameObject> unFixedHideOthers = new List<GameObject>();
//ture 时播放安装动画前显示 false播放安装动画完成后显示
public bool otherActiveOnStartInstall = false;
Collider thisCollider;
MeshRenderer thisMeshRenderer;//当前物体或子物体的MeshRenderer
protected override void Awake()
{
base.Awake();
fixedPos = this.transform.localPosition;
thisCollider = this.GetComponent<Collider>();
thisMeshRenderer = this.GetComponentInChildren<MeshRenderer>();
}
private void UnFixedMoveOver()
{
if (unFixedHide)
{
thisMeshRenderer.enabled = false;
if (thisCollider)
thisCollider.enabled = false;
}
unFixedOver?.Invoke();
unFixedOver = null;//执行一次后清除事件 避免重复触发
if (otherActiveOnStartInstall)//安装时先显示的,拆的时候动画完了再消失
{
for (int i = 0; i < unFixedHideOthers.Count; i++)
{
unFixedHideOthers[i].SetActive(false);
}
}
}
////装上螺丝指令触发
//protected override void InteractableObjectUnused(object sender, InteractableObjectEventArgs e)
//{
// //SetUsable(false);//安装过程中无法再次交互 避免双击
// //this.transform.DOLocalMove(fixedPos, 1f).OnComplete(FixedMoveOver);//播放安装动画
//}
//安装完成
private void FixedMoveOver()
{
fixedOver?.Invoke();
fixedOver = null;
if (!otherActiveOnStartInstall)
{
for (int i = 0; i < unFixedHideOthers.Count; i++)
{
unFixedHideOthers[i].SetActive(true);
}
}
}
//激活时若当前螺栓处于隐藏状态则显示螺栓
public override void Active(ProcessEnum stepName, UnityAction nodeFinishedEvent)
{
base.Active(stepName, nodeFinishedEvent);
if (unFixedHide && thisMeshRenderer.enabled == false)
{
thisMeshRenderer.enabled = true;
if (thisCollider)
thisCollider.enabled = true;
}
}
/// <summary>
/// VRUsable 主动/同步触发时执行
/// </summary>
public override void OnUsed()
{
if (!interactableObject.isUsable) return;
SetUsable(false);//只能触发一次 避免重复触发结束事件
if (processName == ProcessEnum.teardown)
{
this.transform.DOLocalMove(fixedPos + moveLocalAixs, 1f).OnComplete(UnFixedMoveOver);//播放拆卸动画
if (!otherActiveOnStartInstall)//安装时后显示的,拆的时候先消失
{
for (int i = 0; i < unFixedHideOthers.Count; i++)
{
unFixedHideOthers[i].SetActive(false);
}
}
}
else
{
this.transform.DOLocalMove(fixedPos, 1f).OnComplete(FixedMoveOver);//播放安装动画
if (otherActiveOnStartInstall)
{
for (int i = 0; i < unFixedHideOthers.Count; i++)
{
unFixedHideOthers[i].SetActive(true);
}
}
}
}
}