- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
55 lines
1.7 KiB
C#
55 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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//一组螺栓 所有螺栓完成操作步骤时 执行螺栓组结束事件
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[RequireComponent(typeof(VRInterStepNode))]
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public class LuoShuanZu : MonoBehaviour,IStepNodeAction
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{
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public VRUsableStepActionBase[] simpleLuoShuans;
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protected int NotFinishedCount;//激活后未完成操作的螺栓
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protected UnityAction nodeFinishedEvent;
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void Awake()
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{
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if (simpleLuoShuans == null||simpleLuoShuans.Length==0)//未设置螺栓时 自动从子物体中查找
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simpleLuoShuans = this.GetComponentsInChildren<VRUsableStepActionBase>();
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if (simpleLuoShuans == null || simpleLuoShuans.Length == 0)//为查询到 提示错误
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Debug.LogError($"螺栓组{gameObject.name}子物体不包含螺栓,需要手动指定");
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}
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public virtual void Active(ProcessEnum stepName, UnityAction nodeFinishedEvent)
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{
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this.nodeFinishedEvent = nodeFinishedEvent;
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NotFinishedCount = simpleLuoShuans.Length;
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for (int i = 0; i < simpleLuoShuans.Length; i++)
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{
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simpleLuoShuans[i].Active(stepName, OneLuoShuanFinished);
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}
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}
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public virtual void UnActive(ProcessEnum stepName)
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{
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for (int i = 0; i < simpleLuoShuans.Length; i++)
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{
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simpleLuoShuans[i].UnActive(stepName);
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}
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}
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//一个螺栓完成操作了
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private void OneLuoShuanFinished()
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{
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//Debug.Log("一个螺栓完成了");
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NotFinishedCount--;
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if (NotFinishedCount == 0)//所有螺栓都完成交互了
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{
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nodeFinishedEvent?.Invoke();
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}
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}
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}
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