unityzgy/Assets/Scripts/ThisProjectTool/VRCtrl/RepairSub/Qianjinding/CollisionCtrl.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

35 lines
889 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
//千斤顶头部的检测装置
public class CollisionCtrl : MonoBehaviour
{
UnityAction<CollisionEnum, Collision> CollisionChanged;
public void AddCollisionChangedEvent(UnityAction<CollisionEnum,Collision> CollisionChanged)
{
this.CollisionChanged = CollisionChanged;
}
private void OnCollisionEnter(Collision collision)
{
CollisionChanged?.Invoke(CollisionEnum.enter, collision);
Debug.Log(this.gameObject.name+"CollEn"+ collision.gameObject.name);
}
private void OnCollisionExit(Collision collision)
{
CollisionChanged?.Invoke(CollisionEnum.exit, collision);
Debug.Log(this.gameObject.name + "CollEx" + collision.gameObject.name);
}
}
public enum CollisionEnum
{
enter,
exit,
}