- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
35 lines
889 B
C#
35 lines
889 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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//千斤顶头部的检测装置
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public class CollisionCtrl : MonoBehaviour
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{
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UnityAction<CollisionEnum, Collision> CollisionChanged;
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public void AddCollisionChangedEvent(UnityAction<CollisionEnum,Collision> CollisionChanged)
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{
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this.CollisionChanged = CollisionChanged;
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}
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private void OnCollisionEnter(Collision collision)
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{
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CollisionChanged?.Invoke(CollisionEnum.enter, collision);
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Debug.Log(this.gameObject.name+"CollEn"+ collision.gameObject.name);
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}
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private void OnCollisionExit(Collision collision)
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{
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CollisionChanged?.Invoke(CollisionEnum.exit, collision);
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Debug.Log(this.gameObject.name + "CollEx" + collision.gameObject.name);
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}
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}
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public enum CollisionEnum
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{
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enter,
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exit,
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} |