unityzgy/Assets/Scripts/StuentNet/UDP/Udp/UDPExcute/MasterActionExcute.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

16 lines
506 B
C#

using UnityEngine;
using XFramework.NetOuter;
//组长指令消息解析
public class MasterActionExcute : INetExcute
{
public override void NetExcute(ExcuteParam param)
{
int start = 0;
string protoName = param.protocolByte.GetString(start, ref start);
MasterActionType actionType = (MasterActionType)param.protocolByte.GetInt(start, ref start);
EventCenter.Instance.EventTrigger<MasterActionType>("SyncMasterAction", actionType);
Debug.Log("触发教员开始/结束事件 SyncMasterAction");
}
}