unityzgy/Assets/Scripts/StuentNet/UDP/Udp/UDPExcute/ABSceneSyncExcute.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

34 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
using XFramework.NetOuter;
//场景位置同步消息解析
public class ABSceneSyncExcute : INetExcute
{
public override void NetExcute(ExcuteParam param)
{
int start = 0;
string protoName = param.protocolByte.GetString(start, ref start);
bool hasPerson = param.protocolByte.GetBool(start, ref start);
if (hasPerson)
{
PersonSyncData vrPerson = new PersonSyncData();
vrPerson.personName = param.protocolByte.GetString(start, ref start);
vrPerson.head = param.protocolByte.GetStruct<TransGesture>(start, ref start);
vrPerson.RH = param.protocolByte.GetStruct<TransGesture>(start, ref start);
vrPerson.LH = param.protocolByte.GetStruct<TransGesture>(start, ref start);
SyncGOManager.Instance.InjectSyncData(vrPerson.personName, vrPerson);
}
int syncGOCount = param.protocolByte.GetInt(start, ref start);
for (int i = 0; i < syncGOCount; i++)
{
string goName = param.protocolByte.GetString(start, ref start);
TransGesture trasn = param.protocolByte.GetStruct<TransGesture>(start, ref start);
SyncGOManager.Instance.InjectSyncData(goName, trasn, "Trans");
}
Debug.Log("接到组播同步消息");
}
}