- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
34 lines
1.4 KiB
C#
34 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework;
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using XFramework.NetOuter;
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//场景位置同步消息解析
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public class ABSceneSyncExcute : INetExcute
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{
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public override void NetExcute(ExcuteParam param)
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{
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int start = 0;
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string protoName = param.protocolByte.GetString(start, ref start);
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bool hasPerson = param.protocolByte.GetBool(start, ref start);
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if (hasPerson)
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{
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PersonSyncData vrPerson = new PersonSyncData();
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vrPerson.personName = param.protocolByte.GetString(start, ref start);
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vrPerson.head = param.protocolByte.GetStruct<TransGesture>(start, ref start);
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vrPerson.RH = param.protocolByte.GetStruct<TransGesture>(start, ref start);
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vrPerson.LH = param.protocolByte.GetStruct<TransGesture>(start, ref start);
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SyncGOManager.Instance.InjectSyncData(vrPerson.personName, vrPerson);
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}
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int syncGOCount = param.protocolByte.GetInt(start, ref start);
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for (int i = 0; i < syncGOCount; i++)
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{
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string goName = param.protocolByte.GetString(start, ref start);
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TransGesture trasn = param.protocolByte.GetStruct<TransGesture>(start, ref start);
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SyncGOManager.Instance.InjectSyncData(goName, trasn, "Trans");
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}
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Debug.Log("接到组播同步消息");
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}
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}
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