- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
62 lines
1.3 KiB
C#
62 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XFramework.NetOuter;
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//操作一个场景物体的动作消息
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public class ActionProtoBuilder : IProtoBuilder
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{
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ProtocolByte protocolByte;
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/// <summary>
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/// 通过构造函数传入相关数据
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/// </summary>
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/// <param name="operatorIP">操作人员IP</param>
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/// <param name="goName">被操作物体 </param>
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/// <param name="actionType">行为类型</param>
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public ActionProtoBuilder(string operatorIP, string goName, NetActionType actionType)
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{
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protocolByte = new ProtocolByte();
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protocolByte.AddString("ActionSync");//添加消息标识
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//添加消息内容
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protocolByte.AddString(operatorIP);
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protocolByte.AddString(goName);
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protocolByte.AddInt((int)actionType);
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}
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public ProtocolBase GetProto()
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{
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return protocolByte;
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}
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}
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//行为同步信息类型
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[FlagsAttribute]
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public enum NetActionType
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{
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//获取控制权
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getCtrl=1,
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//放弃控制权
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yeildCtrl=2,
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//控制物体播放开启动画
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openAnima=4,
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//控制物体关闭动画
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closeAnima=8,
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//放在自由位置
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unGrabbedOnFree=16,
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//放在固定位置
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unGrabbedOnFixed=32,
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//触发use事件
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OnUseable=64,
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//触发unUse
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UnUseable = 128,
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} |