unityzgy/Assets/Scripts/StuentNet/UDP/Udp/Interface/INetConnectChangedHandler.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

37 lines
938 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace XFramework.NetOuter
{
//网络连接状态变化处理接口
public interface INetConnectChangedHandler
{
//开始监听 或尝试建立连接
void StartWork();
//添加连接变化情况事件 sting=IP
void AddConnectChanged(UnityAction<ConnectChange> connectEvent);
//移除状态变化情况事件
void RemoveConnectChanged(UnityAction<ConnectChange> connectEvent);
}
//链接变化相关参数
public class ConnectChange
{
//发生变化的IP
public string ip;
//变化后的状态
public ConnectChangedEnum changedEnum;
public ConnectChange(string ip, ConnectChangedEnum connectChanged)
{
this.ip = ip;
this.changedEnum = connectChanged;
}
}
}