unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Sender/VRPersonSyncSender.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

98 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XFramework;
using System;
using UnityEngine.Events;
//VR人物同步数据发送类
public class VRPersonSyncSender : MonoBehaviour,IStateSyncSend
{
Transform headTrans;
Transform leftHandTrans;
Transform rightHandTrans;
[SerializeField]
string soleName;
public event UnityAction<NetActionType> SyncActionEvent;
// Start is called before the first frame update
void Awake()
{
headTrans = this.transform.FindChildTrans("Camera (eye)");
leftHandTrans = this.transform.FindChildTrans("Controller (left)");
rightHandTrans = this.transform.FindChildTrans("Controller (right)");
soleName = $"VRPerson_{GroupLearnHelper.ThisIP}";
//JoinSendList();
}
public void JoinSendList()
{
SyncGOManager.Instance.AddSender(this);
}
public void ExitSendList()
{
SyncGOManager.Instance.RemoveSender(this);
}
//隐藏时 赋值Vector3.zero
public object GetSyncMsg()
{
PersonSyncData syncData = new PersonSyncData();
syncData.personName =GetSoleName();//名称使用类型+IP组合
if (headTrans != null && headTrans.gameObject.activeSelf)
{
syncData.head = new TransGesture(headTrans.position, headTrans.rotation.eulerAngles);
}
else
{
syncData.head = new TransGesture(Vector3.zero, Vector3.zero);
}
if (leftHandTrans != null && leftHandTrans.gameObject.activeSelf)
{
syncData.LH = new TransGesture(leftHandTrans.position, leftHandTrans.rotation.eulerAngles);
}
else
{
syncData.LH = new TransGesture(Vector3.zero, Vector3.zero);
}
if (rightHandTrans != null && rightHandTrans.gameObject.activeSelf)
{
syncData.RH = new TransGesture(rightHandTrans.position, rightHandTrans.rotation.eulerAngles);
}
else
{
syncData.RH = new TransGesture(Vector3.zero, Vector3.zero);
}
return syncData;
}
//获取同步数据类型
public Type GetMsgType()
{
return typeof(PersonSyncData);
}
//获取该物体唯一名称
public string GetSoleName()
{
return soleName;
}
}
[Serializable]
public class PersonSyncData
{
//名称
public string personName;
//头
public TransGesture head;
//左手
public TransGesture LH;
//右手
public TransGesture RH;
}