- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg) - LoginPanel: InputField placeholder本地化、字体颜色保持 - HistoryPanel: 用时数据本地化、placeholder本地化 - RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建) - AppraiseWindowBase: 评价等级本地化、操作消息重建 - EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized - StudentOperateRecorder: 新增InjectOperateMsgLocalized方法 - LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选 - 字体切换时保留颜色和verticalOverflow
20 lines
526 B
C#
20 lines
526 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class OnboardEqSyncHandler : AbsSyncHandler
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{
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OnBoardEquipCtrl onboardCtrl;
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protected override void Awake()
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{
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base.Awake();
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onboardCtrl = this.GetComponent<OnBoardEquipCtrl>();
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JoinHandList();
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}
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public override void HandleSyncData(object msg, string msgType = null)
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{
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VectorThree vectorThree = (VectorThree)msg;
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onboardCtrl.SyncSetFloor(vectorThree.GetVector3());
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}
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}
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