unityzgy/Assets/Scripts/PublicTool/SyncGO/NetSyncCtrl/Handler/OnboardEqSyncHandler.cs
ayuan9957 bf12e02276 feat: 多语言本地化系统 - 支持中/英/法/俄实时切换
- LocalizationManager: 新增翻译表(SetFormatted/SetDuration/LocalizeOperateMsg)
- LoginPanel: InputField placeholder本地化、字体颜色保持
- HistoryPanel: 用时数据本地化、placeholder本地化
- RecordDetailPanel: 操作详情消息本地化(LanguageChanged重建)
- AppraiseWindowBase: 评价等级本地化、操作消息重建
- EditorAppraiser: 所有评估消息改用InjectOperateMsgLocalized
- StudentOperateRecorder: 新增InjectOperateMsgLocalized方法
- LocalizationLanguageTestBar: 单例模式、ScreenSpaceOverlay筛选
- 字体切换时保留颜色和verticalOverflow
2026-07-16 10:05:59 +08:00

20 lines
526 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OnboardEqSyncHandler : AbsSyncHandler
{
OnBoardEquipCtrl onboardCtrl;
protected override void Awake()
{
base.Awake();
onboardCtrl = this.GetComponent<OnBoardEquipCtrl>();
JoinHandList();
}
public override void HandleSyncData(object msg, string msgType = null)
{
VectorThree vectorThree = (VectorThree)msg;
onboardCtrl.SyncSetFloor(vectorThree.GetVector3());
}
}