using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; public class LoadVRTest : MonoBehaviour { public VRTK_SDKManager sDKManager; // Start is called before the first frame update void Awake() { sDKManager.LoadedSetupChanged += SDKManager_LoadedSetupChanged; } private void SDKManager_LoadedSetupChanged(VRTK_SDKManager sender, VRTK_SDKManager.LoadedSetupChangeEventArgs e) { Debug.Log(e.previousSetup); } // Update is called once per frame void Update() { } }