using System.Collections; using System.Collections.Generic; using UnityEngine; using XFramework; using UnityEngine.UI; using System; using Public.File; public class ModelManagerPanel : BasePanel { const string panelName= "Panel_ModelManagement"; Button button_Close; Button button_addModel; //Dictionary allMsgs = new Dictionary();//记录从数据库中或 EditorContentCtrl contentCtrl_equip; EditorContentCtrl contentCtrl_tool; EditorContentCtrl contentCtrl_terrain; EditorContentCtrl contentCtrl_weather; AddModelWindowCtrl addModel; //List equipList = new List(); //List toolList = new List(); //List terrainList = new List(); //List weatherList = new List(); public ModelManagerPanel() : base(new UIType(panelName)) { } protected override void InitEvent() { button_Close = ActivePanel.Find("Button_return").GetComponent