using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using XFramework;
using XFramework.Objects;
///
/// 教员端 导调界面
///
public class AdjustingPanel : BasePanel
{
const string panelName = "Panel_Adjusting";
RawImage image_Map;
Button button_stop;//结束导调
EditorContentCtrl contentCtrl;//突发事件列表
GameObject tufaInstancePrefab;
GameObject carInstacnePrefab;
List onMapTuFa = new List();
Dictionary carTransDic = new Dictionary();
int maxID;//突发事件最大ID值
string tufaInstancePrefabName = "Image_tufaInstance";
IconBase tempIcon;
PlanningPlaneCtrl planeCtrl;
Text text_tufaHandleMsg;
Text text_stuMsg;//学员信息
GameObject waitingPanel;//初始化完成前遮挡地图 并提示
OnlineStudent stuData;//记录待导调的学员信息
public AdjustingPanel():base(new UIType(panelName))
{
}
protected override void InitEvent()
{
image_Map = ActivePanel.FindChildTrans("Image_map").GetComponent();
button_stop = ActivePanel.FindChildTrans("Button_finish").GetComponent