using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFramework; using XFramework.Objects; /// /// 教员端 导调界面 /// public class AdjustingPanel : BasePanel { const string panelName = "Panel_Adjusting"; RawImage image_Map; Button button_stop;//结束导调 EditorContentCtrl contentCtrl;//突发事件列表 GameObject tufaInstancePrefab; GameObject carInstacnePrefab; List onMapTuFa = new List(); Dictionary carTransDic = new Dictionary(); int maxID;//突发事件最大ID值 string tufaInstancePrefabName = "Image_tufaInstance"; IconBase tempIcon; PlanningPlaneCtrl planeCtrl; Text text_tufaHandleMsg; Text text_stuMsg;//学员信息 GameObject waitingPanel;//初始化完成前遮挡地图 并提示 OnlineStudent stuData;//记录待导调的学员信息 public AdjustingPanel():base(new UIType(panelName)) { } protected override void InitEvent() { image_Map = ActivePanel.FindChildTrans("Image_map").GetComponent(); button_stop = ActivePanel.FindChildTrans("Button_finish").GetComponent