using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; public class TestVRTK : MonoBehaviour { public VRTK_InteractableObject inter; public VRTK_ControllerEvents vrtkEvent; private void Awake() { inter = GetComponent(); } private void Start() { inter.InteractableObjectUsed += (object sender, InteractableObjectEventArgs e) => { Debug.Log($"{transform.name} is be used!"); }; } }