using System.Collections; using System.Collections.Generic; using UnityEngine; public static class MathfHelper { /// /// 计算连个向量之间的夹角 /// /// /// public static void GetDirAngle(Vector3 dirA,Vector3 dirB) { float dot = Vector3.Dot(dirA.normalized, dirB.normalized); float angle = Mathf.Acos(dot) * Mathf.Rad2Deg; } }