using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFramework; public class UserManagerPanel : BasePanel { const string panelName = "Panel_UserManagement"; public InputField teacherUser; public Button selectTeacher; public Button addTeacher; public EnquireConntentCtrl teacherConnect; public InputField studentUser; public Button selectStudent; public Button addStudent; public EnquireConntentCtrl studentConnect; public Button returnButton; public OperateUserWindowCtrl UserPanel; // Start is called before the first frame update public UserManagerPanel() :base(new UIType(panelName)) { } protected override void InitEvent() { teacherUser = ActivePanel.transform.Find("InputField_teacherUser").GetComponent(); selectTeacher = ActivePanel.transform.Find("Button_enquireTeacher").GetComponent