namespace VRTK.UnityEventHelper { using UnityEngine; using UnityEngine.Events; using System; [AddComponentMenu("VRTK/Scripts/Utilities/Unity Events/VRTK_HeadsetCollision_UnityEvents")] public sealed class VRTK_HeadsetCollision_UnityEvents : VRTK_UnityEvents { [Serializable] public sealed class HeadsetCollisionEvent : UnityEvent { } public HeadsetCollisionEvent OnHeadsetCollisionDetect = new HeadsetCollisionEvent(); public HeadsetCollisionEvent OnHeadsetCollisionEnded = new HeadsetCollisionEvent(); protected override void AddListeners(VRTK_HeadsetCollision component) { component.HeadsetCollisionDetect += HeadsetCollisionDetect; component.HeadsetCollisionEnded += HeadsetCollisionEnded; } protected override void RemoveListeners(VRTK_HeadsetCollision component) { component.HeadsetCollisionDetect -= HeadsetCollisionDetect; component.HeadsetCollisionEnded -= HeadsetCollisionEnded; } private void HeadsetCollisionDetect(object o, HeadsetCollisionEventArgs e) { OnHeadsetCollisionDetect.Invoke(o, e); } private void HeadsetCollisionEnded(object o, HeadsetCollisionEventArgs e) { OnHeadsetCollisionEnded.Invoke(o, e); } } }