using System.Collections; using System.Collections.Generic; #if ENVIRO_PHOTON_SUPPORT using Photon.Pun; #endif using UnityEngine; #if ENVIRO_PHOTON_SUPPORT [RequireComponent(typeof(PhotonView))] #endif public class EnviroPhotonPlayerAssign : MonoBehaviour { #if ENVIRO_PHOTON_SUPPORT public PhotonView myView; void Start () { if(myView == null) myView = GetComponent(); if (myView.IsMine && EnviroSkyMgr.instance != null) { EnviroSkyMgr.instance.AssignAndStart(gameObject, Camera.main); } } #endif }