using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using UnityEngine.UI; using XFramework; public class LoginPanel : BasePanel { const string panelName = "Panel_LoginPublic"; private RunState runState;//运行模式 教员/学员 bool teacherLogin = true; public Toggle toggleTeacher; public Toggle toggleAdmin; public InputField inputField_user; public InputField inputField_password; public Text loginErrorLog; public Button loginButton; User thisUser = new User(); User adminUser = new User();//记录超级管理员用户名和密码 // Start is called before the first frame update public LoginPanel() :base(new UIType(panelName) ) { } protected override void InitEvent() { Start(); } void Start() { toggleTeacher = ActivePanel.transform.Find("Image_loginWindow/ToggleGroup/Toggle_teacher").GetComponent(); toggleAdmin = ActivePanel.transform.Find("Image_loginWindow/ToggleGroup/Toggle_admin").GetComponent(); inputField_user = ActivePanel.transform.Find("Image_loginWindow/InputField_user").GetComponent(); inputField_password = ActivePanel.transform.Find("Image_loginWindow/InputField_password").GetComponent(); loginErrorLog = ActivePanel.transform.Find("Image_loginWindow/Text_loginFailMess").GetComponent(); loginButton = ActivePanel.transform.Find("Image_loginWindow/Button_login").GetComponent