using System.Collections; using System.Collections.Generic; using UnityEngine; using XFramework.NetOuter; public class ChangeTufaBuilder : ProtoBuilderBase { public ChangeTufaBuilder(bool value,TuFaData data) { protocolByte.AddString(NetMsgName.AddOrRmoveTufa.ToString()); protocolByte.AddBool(value); protocolByte.AddClass(data); } }