using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFramework; public class StudentWaitingPanel : BasePanel { const string panelName = "Panel_studentWatingMain"; //提示字体 public Text text_Prompt; public Text text_doing; public Image image_loadingProgress; public Button button_Exit;//退出登录 NetSubNameEnum subName; //string sceneName; string weatherName; public StudentWaitingPanel() : base(new UIType(panelName)) { } protected override void InitEvent() { text_Prompt = ActivePanel.Find("Text").GetComponent(); text_doing = ActivePanel.FindChildTrans("Text_doing").GetComponent(); image_loadingProgress = ActivePanel.FindChildTrans("Image_value").GetComponent(); EventCenter.Instance.AddEventListener("SubjectDown", SetSubjectMsg); button_Exit = ActivePanel.FindChildTrans("Button_tuichu")?.GetComponent