using System.Collections; using System.Collections.Generic; using UnityEngine; using XNode; //可视化编辑步骤节点 public class StepNode : Node { public string stepName; [Input] public bool Active; [Output] public bool Finised; public void ActiveStep() { } // Use this for initialization protected override void Init() { base.Init(); } // Return the correct value of an output port when requested public override object GetValue(NodePort port) { return stepName; // Replace this } }