using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ResourcesTest : MonoBehaviour { GameObject prefab; // Start is called before the first frame update void Start() { //int a = 2; //FixLinkEnum fixLinkEnum = (FixLinkEnum)a; //Debug.Log(fixLinkEnum.ToString()); FixLinkFileCreater.CreatFixCase1Xml(Application.streamingAssetsPath+ "/XML/装备维修/维修案例1.xml"); FixLinkFileCreater.CreatFixCase2Xml(Application.streamingAssetsPath + "/XML/装备维修/维修案例2.xml"); } // Update is called once per frame void Update() { //if (Input.GetKeyDown(KeyCode.Space)) //{ // //Debug.Log("a"); // StartCoroutine(AssetBundleHelper.LoadSceneAB(Application.streamingAssetsPath + "/AB/shandi.ab", LoadScene)); // // StartCoroutine(AssetBundleHelper.LoadGOAB(@"http://192.168.1.10:8080/FBXAB/tank.ab", "ZBD04A", AssetLoaded)); //} } private void AssetLoaded(GameObject game) { Instantiate(game); } void LoadScene() { SceneManager.LoadScene("ShanDiScene"); } }