using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 侦查地形时展示 侦查相机的位置
/// 该图标需要以地图左下角为锚点 地图尺寸和场景大小必须保持一致 不一致时 改变定位算法
///
public class CameraPosIcon : MonoBehaviour
{
RectTransform thisRect;
Transform cameraTransform;
// Start is called before the first frame update
void Start()
{
thisRect = this.GetComponent();
cameraTransform = Camera.main.transform;
}
// Update is called once per frame
void Update()
{
if (cameraTransform)
{
thisRect.anchoredPosition = new Vector2(cameraTransform.position.x, cameraTransform.position.z);
}
}
}