using System.Collections; using System.Collections.Generic; using UnityEngine; using XFramework; using UnityEngine.UI; public class DaoHangPanel : BasePanel { const string panelName = "Panel_daohangManager"; readonly string[] managerButtonName = new string[]{ "用户管理", "数据管理" }; readonly string[] teacherButtonName = new string[] { "开始训练", "历史查询" }; UserType user; Button upButton; Text upButtonText; Button downButton; Text downButtonText; public DaoHangPanel() : base(new UIType(panelName)) { } protected override void InitEvent() { upButton = ActivePanel.transform.Find("Button_up").GetComponent