using System.Collections; using System.Collections.Generic; using UnityEngine; public class AssetLoadTest : MonoBehaviour { // Start is called before the first frame update void Start() { //string eidtorPath = "Assets/AssetBundlePrefab/武器修理工程车.prefab"; //GameObject go = UnityEditor.AssetDatabase.LoadAssetAtPath(eidtorPath); //Instantiate(go); } // Update is called once per frame void Update() { } }