using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloseRigCollider : MonoBehaviour { public float timer = 0.1f; public Rigidbody rb; void Start() { if (rb == null) { TryGetComponent(out Rigidbody rb); } } IEnumerator CloseGravity() { yield return new WaitForSeconds(timer); rb.useGravity = false; } }