using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFramework; public class LookTerrainPanel : BasePanel { const string panelName = "Panel_LookTerrain"; RawImage rawImage_Map; public LookTerrainPanel():base(new UIType(panelName)) { } protected override void InitEvent() { ActivePanel.transform.Find("Button_finish").GetComponent