using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DevelopEngine;
namespace XFramework
{
///
/// 场景状态管理系统
///
public class SceneSystem: Singleton
{
SceneState state;
///
/// 设置场景
///
///
public void SetScene(SceneState sceneState)
{
state?.OnExit();
state = sceneState;
state?.OnEnter();
}
}
}