using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public interface IAnimation { //播放动画 -1 ~1 void Play(float speed); //播放动画完成事件 void AddPlayOverEvent(UnityAction action); } public interface IShowName3DText { void Bind3DText(Text3DCtrl text3DCtrl); Transform GetTrans(); }