// UI Drop Zone|UI|80040
namespace VRTK
{
using UnityEngine;
using UnityEngine.EventSystems;
///
/// A UI Drop Zone is applied to any UI element that is to be considered a valid parent for any UI Draggable element to be dropped into it.
///
///
/// It's usually appropriate to use a Panel UI element as a drop zone with a layout group applied so new children dropped into the drop zone automatically align.
///
///
/// `VRTK/Examples/034_Controls_InteractingWithUnityUI` demonstrates a collection of UI Drop Zones.
///
[AddComponentMenu("VRTK/Scripts/UI/VRTK_UIDropZone")]
public class VRTK_UIDropZone : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
protected VRTK_UIDraggableItem droppableItem;
public virtual void OnPointerEnter(PointerEventData eventData)
{
if (eventData.pointerDrag)
{
var dragItem = eventData.pointerDrag.GetComponent();
if (dragItem && dragItem.restrictToDropZone)
{
dragItem.validDropZone = gameObject;
droppableItem = dragItem;
}
}
}
public virtual void OnPointerExit(PointerEventData eventData)
{
if (droppableItem)
{
droppableItem.validDropZone = null;
}
droppableItem = null;
}
}
}