// Rotate Object Control Action|ObjectControlActions|25020 namespace VRTK { using UnityEngine; /// /// The Rotate Object Control Action script is used to rotate the controlled GameObject around the up vector when changing the axis. /// /// /// The effect is a smooth rotation to simulate turning. /// /// /// `VRTK/Examples/017_CameraRig_TouchpadWalking` has a collection of walls and slopes that can be traversed by the user with the touchpad. There is also an area that can only be traversed if the user is crouching. /// /// To enable the Rotate Object Control Action, ensure one of the `TouchpadControlOptions` children (located under the Controller script alias) has the `Rotate` control script active. /// [AddComponentMenu("VRTK/Scripts/Locomotion/Object Control Actions/VRTK_RotateObjectControlAction")] public class VRTK_RotateObjectControlAction : VRTK_BaseObjectControlAction { [Tooltip("The maximum speed the controlled object can be rotated based on the position of the axis.")] public float maximumRotationSpeed = 3f; [Tooltip("The rotation multiplier to be applied when the modifier button is pressed.")] public float rotationMultiplier = 1.5f; protected override void Process(GameObject controlledGameObject, Transform directionDevice, Vector3 axisDirection, float axis, float deadzone, bool currentlyFalling, bool modifierActive) { float angle = Rotate(axis, modifierActive); if (angle != 0f) { RotateAroundPlayer(controlledGameObject, angle); } } protected virtual float Rotate(float axis, bool modifierActive) { return axis * maximumRotationSpeed * Time.deltaTime * (modifierActive ? rotationMultiplier : 1) * 10; } } }