// Swap Controller Grab Action|SecondaryControllerGrabActions|60020 namespace VRTK.SecondaryControllerGrabActions { using UnityEngine; /// /// The Swap Controller Grab Action provides a mechanism to allow grabbed objects to be swapped between controllers. /// /// /// `VRTK/Examples/005_Controller_BasicObjectGrabbing` demonstrates the ability to swap objects between controllers on grab. /// [AddComponentMenu("VRTK/Scripts/Interactions/Secondary Controller Grab Actions/VRTK_SwapControllerGrabAction")] public class VRTK_SwapControllerGrabAction : VRTK_BaseGrabAction { protected virtual void Awake() { isActionable = false; isSwappable = true; } } }