// Swap Controller Grab Action|SecondaryControllerGrabActions|60020
namespace VRTK.SecondaryControllerGrabActions
{
using UnityEngine;
///
/// The Swap Controller Grab Action provides a mechanism to allow grabbed objects to be swapped between controllers.
///
///
/// `VRTK/Examples/005_Controller_BasicObjectGrabbing` demonstrates the ability to swap objects between controllers on grab.
///
[AddComponentMenu("VRTK/Scripts/Interactions/Secondary Controller Grab Actions/VRTK_SwapControllerGrabAction")]
public class VRTK_SwapControllerGrabAction : VRTK_BaseGrabAction
{
protected virtual void Awake()
{
isActionable = false;
isSwappable = true;
}
}
}