using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using XFramework; public class SubjectEditorBase : BasePanel { public Dropdown dropdown_Terrain; public Text subName; public Image image_Map; public Button button_Save; public Button button_finish; public InputField input_TaskIntr; public InputField input_FileIntr; private string subNameKey; public SubjectEditorBase(string panelName) : base(new UIType(panelName)) { } protected override void InitEvent() { dropdown_Terrain = ActivePanel.FindChildTrans("Dropdown_terrain").GetComponent(); subName = ActivePanel.FindChildTrans("Text_subName").GetComponent(); image_Map = ActivePanel.FindChildTrans("Image_map").GetComponent(); button_Save = ActivePanel.Find("Button_save").GetComponent