using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
public class CarDetailCtrl : MonoBehaviour
{
public Text carName;
public Button Button_Colse;
public EditorContentCtrl contentCtrl_childEquip;
public EditorContentCtrl contentCtrl_person;
bool init = false;
CarIconInstanceCtrl currentCar;//当前操作的车辆
// Start is called before the first frame update
void Start()
{
//Hide();
}
//隐藏窗口
///
/// 初始化窗口事件和组件 并隐藏窗口
///
public void Hide()
{
InitEvent();
this.gameObject.SetActive(false);
}
void InitEvent()
{
if (init) return;
EventCenter.Instance.AddEventListener("CarDetailEditor", ActiveCarDetail);
EventCenter.Instance.AddEventListener("UpdateOnboardCount", UpdateOnboardGO);//更新当前选中车辆的子物体数量
Button_Colse.onClick.AddListener(CloseButtonClick);
init = true;
}
void ActiveCarDetail(CarIconInstanceCtrl carInstance)
{
currentCar = carInstance;
this.gameObject.SetActive(true);
carName.text = carInstance.text_IconName.text;
string [] ceNames = carInstance.chidlEquipNames.Keys.ToArray();
contentCtrl_childEquip.CreatChildren(ceNames);
contentCtrl_childEquip.SetInitMsg(carInstance.chidlEquipNames);
string[] pNames = carInstance.personNames.Keys.ToArray();
contentCtrl_person.CreatChildren(pNames);
contentCtrl_person.SetInitMsg(carInstance.personNames);
}
void UpdateOnboardGO(string nameStr,int changeValue)
{
currentCar.UpdateOnboardGO(nameStr, changeValue);
}
void CloseButtonClick()
{
this.gameObject.SetActive(false);
contentCtrl_childEquip.RemoveAll();
contentCtrl_person.RemoveAll();
}
}