using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 方向展示UI 控制器
///
public class DirIndicatorCtrl : MonoBehaviour
{
public GameObject indicatorImage;//指针UI
private Transform target;
// Start is called before the first frame update
void Start()
{
}
///
/// 设置待指示方向的目标 通常是摄像机
///
///
public void SetTarget(Transform target)
{
this.target = target;
}
// Update is called once per frame
void Update()
{
if (target)
{
indicatorImage.transform.localEulerAngles = new Vector3(0, 0, -target.eulerAngles.y);
}
}
}