using System.Collections; using System.Collections.Generic; using UnityEngine; public class QianJinDingInter : MonoBehaviour { Rigidbody thisRigbody; // Start is called before the first frame update void Start() { thisRigbody = this.GetComponent(); } //千斤顶工作对本物体位置产生影响时 开启物理效果 public void StartWork() { Debug.Log("千斤顶开始工作,开启物体效果"); thisRigbody.isKinematic = false; } //千斤稳定 关闭物理效果 public void OnStabilize() { Debug.Log("千斤顶工作完成,关闭物体效果"); thisRigbody.isKinematic = true; } }