using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Vehicles.Car;
///
/// 待修车辆控制器 为保持Mesh和WheelCollider同步 需要调用Move函数
///
public class NoCtrlCar : MonoBehaviour
{
CarController carController;
// Start is called before the first frame update
void Start()
{
carController = this.GetComponent();
}
// Update is called once per frame
void FixedUpdate()
{
carController.Move(0,0,0,1);
}
}