using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; namespace XFramework.NetOuter { //定义TCP 连接事件接口 public interface ITcpHandler : INetMsgHandler, INetConnectChangedHandler,INetSender { /// /// 指定IP发送数据 服务器发向某客户端 /// /// 客户端地址 /// 数据 void SendNetMess(string ip, ProtocolBase protocol); } //网络连接 状态变化 public enum ConnectChangedEnum { /// /// 连接成功 /// connSuccess, /// /// 断开连接 /// disconnection, } }