using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using XFramework; using XFramework.Objects; public class TeacherScene : SceneState { public TeacherScene() { sceneName = "TeacherScene"; sceneIndex = -1; async = false; loadPanel = false; } protected override void SceneLoaded(Scene scene, LoadSceneMode mode) { base.SceneLoaded(scene, mode); panelManager.Push(new LoginPanel()); GameObject pool = new GameObject("ObjectPool"); pool.AddComponent(); // GameObject listener = new GameObject("Listener"); //Game.SendMessage("InitListener", listener.AddComponent()); // Game.SendMessage("InitCameraEvent", Camera.main.GetComponent()); } }