| .. |
|
common_defines.glsl.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
common_getters.glsl.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
common_graphics.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
common_math.glsl.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
common_shading.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
inline_vignette.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
post_process_getters.vs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
post_process_inputs.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
post_process_inputs.vs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
post_process_main.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
post_process_main.vs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_ambient_occlusion.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_brdf.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_depth_main.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_fog.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_getters.cs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_getters.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_getters.vs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_instancing.glsl.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_light_directional.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_light_indirect.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_light_punctual.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_light_reflections.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_lighting.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_main.cs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_main.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_main.vs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_material_inputs.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_material_inputs.vs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_material.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_lit_custom.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_lit.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_model_cloth.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_model_standard.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_model_subsurface.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_parameters.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_reflections.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shading_unlit.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shadowing.fs.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_shadowing.glsl.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_types.glsl.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |
|
surface_varyings.glsl.rule
|
feat(editor): fix gizmo spatial misalignment and drift by reordering viewport render loop and aligning projection spaces
|
2026-05-16 21:07:53 +08:00 |