MetaCore/Source/MetaCoreRender/Private/MetaCoreDebugGeometry.cpp
2026-03-20 10:39:34 +08:00

111 lines
5.7 KiB
C++

#include "MetaCoreRender/MetaCoreDebugGeometry.h"
#include <glm/vec3.hpp>
#include <vector>
namespace MetaCore {
namespace {
MetaCoreVertex MetaCoreMakeVertex(const glm::vec3& position, const glm::vec3& normal, const glm::vec4& color) {
return MetaCoreVertex{position, normal, color};
}
} // namespace
bool MetaCoreDebugGeometry::Initialize() {
std::vector<MetaCoreVertex> gridVertices;
std::vector<std::uint32_t> gridIndices;
std::uint32_t gridIndex = 0;
constexpr int gridHalfExtent = 10;
for (int step = -gridHalfExtent; step <= gridHalfExtent; ++step) {
const bool isCenterLine = step == 0;
const glm::vec4 lineColor = isCenterLine
? glm::vec4(0.34F, 0.38F, 0.42F, 1.0F)
: glm::vec4(0.22F, 0.24F, 0.28F, 1.0F);
gridVertices.push_back(MetaCoreMakeVertex(glm::vec3(static_cast<float>(step), 0.0F, -static_cast<float>(gridHalfExtent)), glm::vec3(0.0F), lineColor));
gridVertices.push_back(MetaCoreMakeVertex(glm::vec3(static_cast<float>(step), 0.0F, static_cast<float>(gridHalfExtent)), glm::vec3(0.0F), lineColor));
gridIndices.push_back(gridIndex++);
gridIndices.push_back(gridIndex++);
gridVertices.push_back(MetaCoreMakeVertex(glm::vec3(-static_cast<float>(gridHalfExtent), 0.0F, static_cast<float>(step)), glm::vec3(0.0F), lineColor));
gridVertices.push_back(MetaCoreMakeVertex(glm::vec3(static_cast<float>(gridHalfExtent), 0.0F, static_cast<float>(step)), glm::vec3(0.0F), lineColor));
gridIndices.push_back(gridIndex++);
gridIndices.push_back(gridIndex++);
}
std::vector<MetaCoreVertex> axesVertices{
MetaCoreMakeVertex(glm::vec3(0.0F), glm::vec3(0.0F), glm::vec4(0.95F, 0.28F, 0.24F, 1.0F)),
MetaCoreMakeVertex(glm::vec3(1.5F, 0.0F, 0.0F), glm::vec3(0.0F), glm::vec4(0.95F, 0.28F, 0.24F, 1.0F)),
MetaCoreMakeVertex(glm::vec3(0.0F), glm::vec3(0.0F), glm::vec4(0.30F, 0.78F, 0.32F, 1.0F)),
MetaCoreMakeVertex(glm::vec3(0.0F, 1.5F, 0.0F), glm::vec3(0.0F), glm::vec4(0.30F, 0.78F, 0.32F, 1.0F)),
MetaCoreMakeVertex(glm::vec3(0.0F), glm::vec3(0.0F), glm::vec4(0.28F, 0.53F, 0.95F, 1.0F)),
MetaCoreMakeVertex(glm::vec3(0.0F, 0.0F, 1.5F), glm::vec3(0.0F), glm::vec4(0.28F, 0.53F, 0.95F, 1.0F))
};
std::vector<std::uint32_t> axesIndices{0, 1, 2, 3, 4, 5};
const glm::vec4 cubeColor(1.0F, 1.0F, 1.0F, 1.0F);
std::vector<MetaCoreVertex> cubeVertices{
MetaCoreMakeVertex(glm::vec3(-0.5F, -0.5F, 0.5F), glm::vec3(0.0F, 0.0F, 1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, -0.5F, 0.5F), glm::vec3(0.0F, 0.0F, 1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, 0.5F, 0.5F), glm::vec3(0.0F, 0.0F, 1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, 0.5F, 0.5F), glm::vec3(0.0F, 0.0F, 1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, -0.5F, -0.5F), glm::vec3(0.0F, 0.0F, -1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, -0.5F, -0.5F), glm::vec3(0.0F, 0.0F, -1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, 0.5F, -0.5F), glm::vec3(0.0F, 0.0F, -1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, 0.5F, -0.5F), glm::vec3(0.0F, 0.0F, -1.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, 0.5F, 0.5F), glm::vec3(-1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, 0.5F, -0.5F), glm::vec3(-1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, -0.5F, -0.5F), glm::vec3(-1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, -0.5F, 0.5F), glm::vec3(-1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, 0.5F, 0.5F), glm::vec3(1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, 0.5F, -0.5F), glm::vec3(1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, -0.5F, -0.5F), glm::vec3(1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, -0.5F, 0.5F), glm::vec3(1.0F, 0.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, 0.5F, -0.5F), glm::vec3(0.0F, 1.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, 0.5F, -0.5F), glm::vec3(0.0F, 1.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, 0.5F, 0.5F), glm::vec3(0.0F, 1.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, 0.5F, 0.5F), glm::vec3(0.0F, 1.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, -0.5F, -0.5F), glm::vec3(0.0F, -1.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, -0.5F, -0.5F), glm::vec3(0.0F, -1.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3( 0.5F, -0.5F, 0.5F), glm::vec3(0.0F, -1.0F, 0.0F), cubeColor),
MetaCoreMakeVertex(glm::vec3(-0.5F, -0.5F, 0.5F), glm::vec3(0.0F, -1.0F, 0.0F), cubeColor)
};
std::vector<std::uint32_t> cubeIndices{
0, 1, 2, 0, 2, 3,
4, 6, 5, 4, 7, 6,
8, 9, 10, 8, 10, 11,
12, 14, 13, 12, 15, 14,
16, 17, 18, 16, 18, 19,
20, 22, 21, 20, 23, 22
};
return GridMesh_.Build(gridVertices, gridIndices, MetaCorePrimitiveType::Lines)
&& AxesMesh_.Build(axesVertices, axesIndices, MetaCorePrimitiveType::Lines)
&& CubeMesh_.Build(cubeVertices, cubeIndices, MetaCorePrimitiveType::Triangles);
}
void MetaCoreDebugGeometry::Shutdown() {
GridMesh_.Shutdown();
AxesMesh_.Shutdown();
CubeMesh_.Shutdown();
}
const MetaCoreMesh& MetaCoreDebugGeometry::GetGridMesh() const {
return GridMesh_;
}
const MetaCoreMesh& MetaCoreDebugGeometry::GetAxesMesh() const {
return AxesMesh_;
}
const MetaCoreMesh& MetaCoreDebugGeometry::GetCubeMesh() const {
return CubeMesh_;
}
} // namespace MetaCore