14 lines
263 B
GLSL
14 lines
263 B
GLSL
#version 120
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uniform mat4 p3d_ModelViewProjectionMatrix;
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attribute vec4 p3d_Vertex;
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attribute vec2 p3d_MultiTexCoord0;
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varying vec2 v_texcoord;
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void main() {
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v_texcoord = p3d_MultiTexCoord0;
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gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
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}
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