MetaCore/third_party/simplepbr-shaders/shaders/post.vert

14 lines
263 B
GLSL

#version 120
uniform mat4 p3d_ModelViewProjectionMatrix;
attribute vec4 p3d_Vertex;
attribute vec2 p3d_MultiTexCoord0;
varying vec2 v_texcoord;
void main() {
v_texcoord = p3d_MultiTexCoord0;
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
}