MetaCore/Source/MetaCoreRender/Private/MetaCorePandaSceneBridge.cpp

534 lines
19 KiB
C++

#include "MetaCoreRender/MetaCorePandaSceneBridge.h"
#include "MetaCoreRender/MetaCoreRenderDevice.h"
#include "MetaCoreRender/MetaCoreRenderTypes.h"
#include "MetaCoreScene/MetaCoreComponents.h"
#include "MetaCoreScene/MetaCoreScene.h"
#include "ambientLight.h"
#include "camera.h"
#include "directionalLight.h"
#include "geom.h"
#include "geomNode.h"
#include "geomLines.h"
#include "geomTriangles.h"
#include "geomVertexData.h"
#include "geomVertexFormat.h"
#include "geomVertexWriter.h"
#include "lineSegs.h"
#include "loader.h"
#include "nodePath.h"
#include "perspectiveLens.h"
#include "pandaNode.h"
#include "windowFramework.h"
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/ext/matrix_transform.hpp>
#include <glm/gtx/euler_angles.hpp>
#include <glm/mat4x4.hpp>
#include <chrono>
#include <cstdio>
#include <ctime>
#include <memory>
#include <unordered_map>
#include <unordered_set>
namespace MetaCore {
namespace {
void MetaCoreTrace(const char* message) {
if (message == nullptr) {
return;
}
const auto now = std::chrono::system_clock::now();
const auto time = std::chrono::system_clock::to_time_t(now);
struct tm timeInfo {};
localtime_s(&timeInfo, &time);
char timeBuffer[32]{};
std::strftime(timeBuffer, sizeof(timeBuffer), "[%H:%M:%S] ", &timeInfo);
FILE* file = nullptr;
if (fopen_s(&file, "editor.crash.log", "a") == 0 && file != nullptr) {
std::fputs(timeBuffer, file);
std::fputs(message, file);
std::fputs("\n", file);
std::fflush(file);
std::fclose(file);
}
std::printf("%s%s\n", timeBuffer, message);
}
glm::mat4 MetaCoreBuildBasisSwapMatrix() {
glm::mat4 basis(1.0F);
basis[0] = glm::vec4(1.0F, 0.0F, 0.0F, 0.0F);
basis[1] = glm::vec4(0.0F, 0.0F, 1.0F, 0.0F);
basis[2] = glm::vec4(0.0F, 1.0F, 0.0F, 0.0F);
basis[3] = glm::vec4(0.0F, 0.0F, 0.0F, 1.0F);
return basis;
}
LMatrix4f MetaCoreConvertTransformToPanda(const MetaCoreTransformComponent& transform) {
const glm::mat4 translation = glm::translate(glm::mat4(1.0F), transform.Position);
const glm::mat4 rotation = glm::yawPitchRoll(
glm::radians(transform.RotationEulerDegrees.y),
glm::radians(transform.RotationEulerDegrees.x),
glm::radians(transform.RotationEulerDegrees.z)
);
const glm::mat4 scale = glm::scale(glm::mat4(1.0F), transform.Scale);
const glm::mat4 metaCoreMatrix = translation * rotation * scale;
const glm::mat4 basis = MetaCoreBuildBasisSwapMatrix();
const glm::mat4 pandaMatrix = basis * metaCoreMatrix * basis;
LMatrix4f result;
for (int row = 0; row < 4; ++row) {
for (int column = 0; column < 4; ++column) {
result.set_cell(row, column, pandaMatrix[column][row]);
}
}
return result;
}
LPoint3f MetaCoreToPandaPoint(const glm::vec3& value) {
return LPoint3f(value.x, -value.z, value.y);
}
LVector3f MetaCoreToPandaVector(const glm::vec3& value) {
return LVector3f(value.x, -value.z, value.y);
}
LVecBase3f MetaCoreToPandaScale(const glm::vec3& value) {
return LVecBase3f(value.x, value.z, value.y);
}
void MetaCoreApplyTransformToPandaNode(const MetaCoreTransformComponent& transform, NodePath& nodePath) {
nodePath.set_pos(MetaCoreToPandaPoint(transform.Position));
nodePath.set_hpr(
transform.RotationEulerDegrees.y,
transform.RotationEulerDegrees.x,
transform.RotationEulerDegrees.z
);
nodePath.set_scale(MetaCoreToPandaScale(transform.Scale));
}
NodePath MetaCoreCreateGridNode(const NodePath& parentNode) {
MetaCoreTrace("create_grid: begin");
try {
MetaCoreTrace("create_grid: create vertex data");
PT(GeomVertexData) vertexData = new GeomVertexData(
"MetaCoreGrid",
GeomVertexFormat::get_v3c4(),
Geom::UH_static
);
GeomVertexWriter vertexWriter(vertexData, "vertex");
GeomVertexWriter colorWriter(vertexData, "color");
MetaCoreTrace("create_grid: loop start");
constexpr int gridHalfExtent = 10;
int vertexCount = 0;
for (int lineIndex = -gridHalfExtent; lineIndex <= gridHalfExtent; ++lineIndex) {
const bool isAxisLine = (lineIndex == 0);
const LColor color(isAxisLine ? 0.42F : 0.30F, isAxisLine ? 0.45F : 0.33F, isAxisLine ? 0.50F : 0.36F, 1.0F);
// X-direction lines
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(static_cast<float>(lineIndex), 0.0F, static_cast<float>(-gridHalfExtent))));
colorWriter.add_data4(color);
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(static_cast<float>(lineIndex), 0.0F, static_cast<float>(gridHalfExtent))));
colorWriter.add_data4(color);
// Z-direction lines
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(static_cast<float>(-gridHalfExtent), 0.0F, static_cast<float>(lineIndex))));
colorWriter.add_data4(color);
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(static_cast<float>(gridHalfExtent), 0.0F, static_cast<float>(lineIndex))));
colorWriter.add_data4(color);
vertexCount += 4;
}
MetaCoreTrace("create_grid: loop end");
MetaCoreTrace("create_grid: create primitive");
PT(GeomLines) lines = new GeomLines(Geom::UH_static);
for (int i = 0; i < vertexCount; i += 2) {
lines->add_vertices(i, i + 1);
}
MetaCoreTrace("create_grid: create geom");
PT(Geom) geom = new Geom(vertexData);
geom->add_primitive(lines.p());
PT(GeomNode) geomNode = new GeomNode("MetaCoreGridNode");
geomNode->add_geom(geom);
return parentNode.attach_new_node(geomNode);
} catch (...) {
return NodePath();
}
}
NodePath MetaCoreCreateAxisNode(const NodePath& parentNode) {
MetaCoreTrace("create_axis: begin");
try {
PT(GeomVertexData) vertexData = new GeomVertexData(
"MetaCoreAxis",
GeomVertexFormat::get_v3c4(),
Geom::UH_static
);
GeomVertexWriter vertexWriter(vertexData, "vertex");
GeomVertexWriter colorWriter(vertexData, "color");
// X Axis (Red)
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(0.0F, 0.0F, 0.0F)));
colorWriter.add_data4(LColor(0.92F, 0.26F, 0.26F, 1.0F));
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(2.0F, 0.0F, 0.0F)));
colorWriter.add_data4(LColor(0.92F, 0.26F, 0.26F, 1.0F));
// Y Axis (Green)
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(0.0F, 0.0F, 0.0F)));
colorWriter.add_data4(LColor(0.28F, 0.86F, 0.36F, 1.0F));
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(0.0F, 2.0F, 0.0F)));
colorWriter.add_data4(LColor(0.28F, 0.86F, 0.36F, 1.0F));
// Z Axis (Blue)
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(0.0F, 0.0F, 0.0F)));
colorWriter.add_data4(LColor(0.32F, 0.56F, 0.96F, 1.0F));
vertexWriter.add_data3(MetaCoreToPandaPoint(glm::vec3(0.0F, 0.0F, 2.0F)));
colorWriter.add_data4(LColor(0.32F, 0.56F, 0.96F, 1.0F));
PT(GeomLines) lines = new GeomLines(Geom::UH_static);
lines->add_vertices(0, 1);
lines->add_vertices(2, 3);
lines->add_vertices(4, 5);
PT(Geom) geom = new Geom(vertexData);
geom->add_primitive(lines.p());
PT(GeomNode) geomNode = new GeomNode("MetaCoreAxisNode");
geomNode->add_geom(geom);
return parentNode.attach_new_node(geomNode);
} catch (...) {
return NodePath();
}
}
NodePath MetaCoreCreateUnitCubeNode(const NodePath& parentNode) {
PT(GeomVertexData) vertexData = new GeomVertexData(
"MetaCoreUnitCube",
GeomVertexFormat::get_v3n3(),
Geom::UH_static
);
GeomVertexWriter vertexWriter(vertexData, "vertex");
GeomVertexWriter normalWriter(vertexData, "normal");
const auto addFace = [&](const glm::vec3& normal, const glm::vec3& a, const glm::vec3& b, const glm::vec3& c, const glm::vec3& d) {
const glm::vec3 corners[4] = {a, b, c, d};
for (const glm::vec3& corner : corners) {
const LPoint3f pandaPoint = MetaCoreToPandaPoint(corner);
const LVector3f pandaNormal = MetaCoreToPandaVector(normal);
vertexWriter.add_data3(pandaPoint);
normalWriter.add_data3(pandaNormal);
}
};
addFace(glm::vec3(0.0F, 0.0F, 1.0F),
glm::vec3(-0.5F, -0.5F, 0.5F),
glm::vec3(0.5F, -0.5F, 0.5F),
glm::vec3(0.5F, 0.5F, 0.5F),
glm::vec3(-0.5F, 0.5F, 0.5F));
addFace(glm::vec3(0.0F, 0.0F, -1.0F),
glm::vec3(0.5F, -0.5F, -0.5F),
glm::vec3(-0.5F, -0.5F, -0.5F),
glm::vec3(-0.5F, 0.5F, -0.5F),
glm::vec3(0.5F, 0.5F, -0.5F));
addFace(glm::vec3(-1.0F, 0.0F, 0.0F),
glm::vec3(-0.5F, -0.5F, -0.5F),
glm::vec3(-0.5F, -0.5F, 0.5F),
glm::vec3(-0.5F, 0.5F, 0.5F),
glm::vec3(-0.5F, 0.5F, -0.5F));
addFace(glm::vec3(1.0F, 0.0F, 0.0F),
glm::vec3(0.5F, -0.5F, 0.5F),
glm::vec3(0.5F, -0.5F, -0.5F),
glm::vec3(0.5F, 0.5F, -0.5F),
glm::vec3(0.5F, 0.5F, 0.5F));
addFace(glm::vec3(0.0F, 1.0F, 0.0F),
glm::vec3(-0.5F, 0.5F, 0.5F),
glm::vec3(0.5F, 0.5F, 0.5F),
glm::vec3(0.5F, 0.5F, -0.5F),
glm::vec3(-0.5F, 0.5F, -0.5F));
addFace(glm::vec3(0.0F, -1.0F, 0.0F),
glm::vec3(-0.5F, -0.5F, -0.5F),
glm::vec3(0.5F, -0.5F, -0.5F),
glm::vec3(0.5F, -0.5F, 0.5F),
glm::vec3(-0.5F, -0.5F, 0.5F));
PT(GeomTriangles) triangles = new GeomTriangles(Geom::UH_static);
for (int faceIndex = 0; faceIndex < 6; ++faceIndex) {
const int baseVertex = faceIndex * 4;
triangles->add_vertices(baseVertex + 0, baseVertex + 1, baseVertex + 2);
triangles->add_vertices(baseVertex + 0, baseVertex + 2, baseVertex + 3);
}
PT(Geom) geom = new Geom(vertexData);
geom->add_primitive(triangles);
PT(GeomNode) geomNode = new GeomNode("MetaCoreUnitCubeNode");
geomNode->add_geom(geom);
return parentNode.attach_new_node(geomNode);
}
glm::mat4 MetaCoreConvertPandaMatrixToGlm(const LMatrix4f& matrix) {
glm::mat4 result(1.0F);
for (int col = 0; col < 4; ++col) {
for (int row = 0; row < 4; ++row) {
result[col][row] = matrix.get_cell(col, row);
}
}
return result;
}
} // namespace
class MetaCorePandaSceneBridge::MetaCorePandaSceneBridgeImpl {
public:
struct MetaCorePandaObjectState {
NodePath RootNode{};
NodePath MeshNode{};
NodePath LightNode{};
};
MetaCoreRenderDevice* RenderDevice = nullptr;
NodePath GridNode{};
NodePath AxisNode{};
NodePath AmbientLightNode{};
MetaCoreId SelectedObjectId = 0;
std::unordered_map<MetaCoreId, MetaCorePandaObjectState> ObjectStates{};
};
MetaCorePandaSceneBridge::MetaCorePandaSceneBridge()
: Impl_(std::make_unique<MetaCorePandaSceneBridgeImpl>()) {
}
MetaCorePandaSceneBridge::~MetaCorePandaSceneBridge() {
Shutdown();
}
bool MetaCorePandaSceneBridge::Initialize(MetaCoreRenderDevice& renderDevice) {
Shutdown();
auto* windowFrameworkHandle = static_cast<WindowFramework*>(renderDevice.GetNativeWindowFrameworkHandle());
auto* sceneRootHandle = static_cast<NodePath*>(renderDevice.GetNativeSceneRootHandle());
if (windowFrameworkHandle == nullptr || sceneRootHandle == nullptr || sceneRootHandle->is_empty()) {
return false;
}
Impl_->RenderDevice = &renderDevice;
Impl_->GridNode = MetaCoreCreateGridNode(*sceneRootHandle);
Impl_->AxisNode = MetaCoreCreateAxisNode(*sceneRootHandle);
Impl_->GridNode.set_light_off(1);
Impl_->AxisNode.set_light_off(1);
PT(AmbientLight) ambientLight = new AmbientLight("MetaCoreAmbientLight");
ambientLight->set_color(LColor(0.85F, 0.85F, 0.85F, 1.0F));
Impl_->AmbientLightNode = sceneRootHandle->attach_new_node(ambientLight);
sceneRootHandle->set_light(Impl_->AmbientLightNode);
return true;
}
void MetaCorePandaSceneBridge::Shutdown() {
if (Impl_ == nullptr) {
return;
}
for (auto& [objectId, objectState] : Impl_->ObjectStates) {
(void)objectId;
if (!objectState.RootNode.is_empty()) {
objectState.RootNode.remove_node();
}
}
Impl_->ObjectStates.clear();
if (!Impl_->AmbientLightNode.is_empty()) {
Impl_->AmbientLightNode.remove_node();
Impl_->AmbientLightNode = NodePath();
}
if (!Impl_->AxisNode.is_empty()) {
Impl_->AxisNode.remove_node();
Impl_->AxisNode = NodePath();
}
if (!Impl_->GridNode.is_empty()) {
Impl_->GridNode.remove_node();
Impl_->GridNode = NodePath();
}
Impl_->RenderDevice = nullptr;
Impl_->SelectedObjectId = 0;
}
void MetaCorePandaSceneBridge::SyncScene(const MetaCoreScene& scene) {
if (Impl_->RenderDevice == nullptr) {
return;
}
auto* windowFrameworkHandle = static_cast<WindowFramework*>(Impl_->RenderDevice->GetNativeWindowFrameworkHandle());
auto* sceneRootHandle = static_cast<NodePath*>(Impl_->RenderDevice->GetNativeSceneRootHandle());
if (windowFrameworkHandle == nullptr || sceneRootHandle == nullptr || sceneRootHandle->is_empty()) {
return;
}
std::unordered_set<MetaCoreId> aliveObjectIds;
for (const MetaCoreGameObject& gameObject : scene.GetGameObjects()) {
aliveObjectIds.insert(gameObject.Id);
auto [iterator, inserted] = Impl_->ObjectStates.try_emplace(gameObject.Id);
MetaCorePandaSceneBridgeImpl::MetaCorePandaObjectState& objectState = iterator->second;
if (inserted || objectState.RootNode.is_empty()) {
PT(PandaNode) rootNode = new PandaNode(gameObject.Name);
objectState.RootNode = sceneRootHandle->attach_new_node(rootNode);
}
objectState.RootNode.set_name(gameObject.Name);
MetaCoreApplyTransformToPandaNode(gameObject.Transform, objectState.RootNode);
if (gameObject.ParentId != 0) {
const auto parentIterator = Impl_->ObjectStates.find(gameObject.ParentId);
if (parentIterator != Impl_->ObjectStates.end() && !parentIterator->second.RootNode.is_empty()) {
objectState.RootNode.reparent_to(parentIterator->second.RootNode);
} else {
objectState.RootNode.reparent_to(*sceneRootHandle);
}
} else {
objectState.RootNode.reparent_to(*sceneRootHandle);
}
if (gameObject.MeshRenderer.has_value()) {
if (objectState.MeshNode.is_empty()) {
objectState.MeshNode = MetaCoreCreateUnitCubeNode(objectState.RootNode);
}
if (!objectState.MeshNode.is_empty()) {
objectState.MeshNode.set_texture_off(1);
objectState.MeshNode.set_material_off(1);
objectState.MeshNode.set_shader_off(1);
objectState.MeshNode.set_light_off(1);
objectState.MeshNode.set_two_sided(true);
objectState.MeshNode.set_color(
gameObject.MeshRenderer->BaseColor.r,
gameObject.MeshRenderer->BaseColor.g,
gameObject.MeshRenderer->BaseColor.b,
1.0F
);
if (gameObject.MeshRenderer->Visible) {
objectState.MeshNode.show();
} else {
objectState.MeshNode.hide();
}
if (gameObject.Id == Impl_->SelectedObjectId) {
objectState.MeshNode.set_color_scale(1.18F, 1.02F, 0.72F, 1.0F);
} else {
objectState.MeshNode.clear_color_scale();
}
}
} else if (!objectState.MeshNode.is_empty()) {
objectState.MeshNode.remove_node();
objectState.MeshNode = NodePath();
}
if (gameObject.Light.has_value()) {
if (objectState.LightNode.is_empty()) {
PT(DirectionalLight) directionalLight = new DirectionalLight(gameObject.Name);
objectState.LightNode = objectState.RootNode.attach_new_node(directionalLight);
sceneRootHandle->set_light(objectState.LightNode);
}
auto* directionalLight = DCAST(DirectionalLight, objectState.LightNode.node());
if (directionalLight != nullptr) {
directionalLight->set_color(LColor(
gameObject.Light->Color.r * gameObject.Light->Intensity,
gameObject.Light->Color.g * gameObject.Light->Intensity,
gameObject.Light->Color.b * gameObject.Light->Intensity,
1.0F
));
}
} else if (!objectState.LightNode.is_empty()) {
sceneRootHandle->clear_light(objectState.LightNode);
objectState.LightNode.remove_node();
objectState.LightNode = NodePath();
}
}
for (auto iterator = Impl_->ObjectStates.begin(); iterator != Impl_->ObjectStates.end();) {
if (!aliveObjectIds.contains(iterator->first)) {
if (!iterator->second.RootNode.is_empty()) {
iterator->second.RootNode.remove_node();
}
iterator = Impl_->ObjectStates.erase(iterator);
} else {
++iterator;
}
}
}
void MetaCorePandaSceneBridge::ApplySceneView(const MetaCoreSceneView& sceneView) {
if (Impl_->RenderDevice == nullptr) {
return;
}
auto* editorCameraHandle = static_cast<NodePath*>(Impl_->RenderDevice->GetNativeEditorCameraHandle());
if (editorCameraHandle == nullptr || editorCameraHandle->is_empty()) {
return;
}
Impl_->SelectedObjectId = sceneView.SelectedObjectId;
editorCameraHandle->set_pos(MetaCoreToPandaPoint(sceneView.CameraPosition));
editorCameraHandle->look_at(MetaCoreToPandaPoint(sceneView.CameraTarget), MetaCoreToPandaVector(sceneView.CameraUp));
auto* cameraNode = DCAST(Camera, editorCameraHandle->node());
if (cameraNode != nullptr) {
auto* perspectiveLens = DCAST(PerspectiveLens, cameraNode->get_lens());
if (perspectiveLens != nullptr) {
const float aspect = std::max(0.001F, perspectiveLens->get_aspect_ratio());
const float vFovRad = glm::radians(sceneView.VerticalFieldOfViewDegrees);
const float hFovDeg = glm::degrees(2.0F * std::atan(aspect * std::tan(vFovRad * 0.5F)));
perspectiveLens->set_fov(LVecBase2f(std::max(0.001F, hFovDeg), std::max(0.001F, sceneView.VerticalFieldOfViewDegrees)));
}
}
}
bool MetaCorePandaSceneBridge::TryGetObjectWorldMatrix(MetaCoreId objectId, glm::mat4& worldMatrix) const {
if (Impl_ == nullptr || Impl_->RenderDevice == nullptr) {
return false;
}
auto* sceneRootHandle = static_cast<NodePath*>(Impl_->RenderDevice->GetNativeSceneRootHandle());
if (sceneRootHandle == nullptr || sceneRootHandle->is_empty()) {
return false;
}
const auto objectIterator = Impl_->ObjectStates.find(objectId);
if (objectIterator == Impl_->ObjectStates.end() || objectIterator->second.RootNode.is_empty()) {
return false;
}
worldMatrix = MetaCoreConvertPandaMatrixToGlm(objectIterator->second.RootNode.get_mat(*sceneRootHandle));
return true;
}
} // namespace MetaCore