MetaCore/build_filament/shaders/minified/common_shading.fs

18 lines
417 B
GLSL

highp mat3 shading_tangentToWorld;
highp vec3 shading_position;
vec3 shading_view;
#if defined(HAS_ATTRIBUTE_TANGENTS)
vec3 shading_normal;
vec3 shading_geometricNormal;
vec3 shading_reflected;
float shading_NoV;
#if defined(MATERIAL_HAS_BENT_NORMAL)
vec3 shading_bentNormal;
#endif
#if defined(MATERIAL_HAS_CLEAR_COAT)
vec3 shading_clearCoatNormal;
#endif
#endif
highp vec2 shading_normalizedViewportCoord;