MetaCore/third_party/simplepbr-shaders/shaders/skybox.frag

21 lines
288 B
GLSL

#version 120
#ifdef USE_330
#define textureCube texture
out vec4 o_color;
#endif
uniform samplerCube skybox;
varying vec3 v_texcoord;
void main() {
vec4 color = textureCube(skybox, v_texcoord);
#ifdef USE_330
o_color = color;
#else
gl_FragColor = color;
#endif
}