21 lines
288 B
GLSL
21 lines
288 B
GLSL
#version 120
|
|
|
|
#ifdef USE_330
|
|
#define textureCube texture
|
|
|
|
out vec4 o_color;
|
|
#endif
|
|
|
|
uniform samplerCube skybox;
|
|
|
|
varying vec3 v_texcoord;
|
|
|
|
void main() {
|
|
vec4 color = textureCube(skybox, v_texcoord);
|
|
#ifdef USE_330
|
|
o_color = color;
|
|
#else
|
|
gl_FragColor = color;
|
|
#endif
|
|
}
|