#include "MetaCoreEditor/MetaCoreBuiltinModules.h" #include "MetaCoreEditor/MetaCoreEditorAssetTypes.h" #include "MetaCoreEditor/MetaCoreEditorContext.h" #include "MetaCoreEditor/MetaCoreEditorModule.h" #include "MetaCoreEditor/MetaCoreEditorServices.h" #include "MetaCoreFoundation/MetaCoreGeneratedReflection.h" #include "MetaCoreFoundation/MetaCoreLogService.h" #include "MetaCoreFoundation/MetaCoreProject.h" #include "MetaCorePlatform/MetaCoreWindow.h" #include "MetaCoreRender/MetaCoreEditorViewportRenderer.h" #include "MetaCoreRender/MetaCoreRenderDevice.h" #include "MetaCoreRuntimeData/MetaCoreRuntimeDataDispatcher.h" #include "MetaCoreRuntimeData/MetaCoreRuntimeDataSource.h" #include "MetaCoreRuntimeData/MetaCoreRuntimeDataProject.h" #include "MetaCoreScene/MetaCoreScenePackage.h" #include "MetaCoreScene/MetaCoreScene.h" #include "MetaCoreScene/MetaCoreSceneSerializer.h" #include #include #include #include #include #include #include #include #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN #endif #ifndef NOMINMAX #define NOMINMAX #endif #include #include namespace { void MetaCoreExpect(bool condition, const char* message) { if (!condition) { std::cerr << "MetaCoreSmokeTests failed: " << message << '\n'; std::exit(1); } } void MetaCoreExpectVec3Near(const glm::vec3& actual, const glm::vec3& expected, const char* message) { const auto nearlyEqual = [](float lhs, float rhs) { return std::abs(lhs - rhs) <= 0.0001F; }; if (!nearlyEqual(actual.x, expected.x) || !nearlyEqual(actual.y, expected.y) || !nearlyEqual(actual.z, expected.z)) { std::cerr << "MetaCoreSmokeTests failed: " << message << " (actual=" << actual.x << "," << actual.y << "," << actual.z << " expected=" << expected.x << "," << expected.y << "," << expected.z << ")\n"; std::exit(1); } } class MetaCoreDummyPanelProvider final : public MetaCore::MetaCoreIEditorPanelProvider { public: std::string GetPanelId() const override { return "Dummy"; } std::string GetPanelTitle() const override { return "Dummy"; } bool IsOpenByDefault() const override { return false; } void DrawPanel(MetaCore::MetaCoreEditorContext&) override {} }; void MetaCoreTestSceneEditApi() { MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene(); const std::size_t originalCount = scene.GetGameObjects().size(); const auto roots = scene.GetRootObjectIds(); MetaCoreExpect(!roots.empty(), "默认场景应有根对象"); const std::vector duplicateRoots = scene.DuplicateGameObjects({roots.front()}); MetaCoreExpect(!duplicateRoots.empty(), "复制应返回新根对象"); MetaCoreExpect(scene.GetGameObjects().size() > originalCount, "复制后对象数量应增加"); const MetaCore::MetaCoreId duplicatedRootId = duplicateRoots.front(); MetaCoreExpect(scene.FindGameObject(duplicatedRootId), "复制后的对象应可被查找到"); const bool reparented = scene.ReparentGameObjects({duplicatedRootId}, 0, true); MetaCoreExpect(reparented, "重挂接操作应成功"); const std::vector deletedIds = scene.DeleteGameObjects({duplicatedRootId}); MetaCoreExpect(!deletedIds.empty(), "删除应返回被删除对象"); MetaCoreExpect(!scene.FindGameObject(duplicatedRootId), "删除后对象不应存在"); } void MetaCoreTestSelectionStateMachine() { MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene; MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; const MetaCore::MetaCoreId objectAId = scene.CreateGameObject("A").GetId(); const MetaCore::MetaCoreId objectBId = scene.CreateGameObject("B").GetId(); const MetaCore::MetaCoreId objectCId = scene.CreateGameObject("C").GetId(); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); editorContext.SelectOnly(objectAId); MetaCoreExpect(editorContext.GetActiveObjectId() == objectAId, "单选后 Active 应为 A"); MetaCoreExpect(editorContext.GetSelectedObjectIds().size() == 1, "单选后应仅包含一个对象"); editorContext.ToggleSelection(objectBId); MetaCoreExpect(editorContext.IsObjectSelected(objectAId), "Toggle 后应保留已选对象 A"); MetaCoreExpect(editorContext.IsObjectSelected(objectBId), "Toggle 后应包含对象 B"); MetaCoreExpect(editorContext.GetActiveObjectId() == objectBId, "Toggle 新增对象后 Active 应为 B"); editorContext.SetSelectionAnchorId(objectAId); editorContext.SelectRangeByOrderedIds(scene.BuildHierarchyPreorder(), objectCId, false); MetaCoreExpect(editorContext.IsObjectSelected(objectAId), "范围选择应包含起点 A"); MetaCoreExpect(editorContext.IsObjectSelected(objectBId), "范围选择应包含中间对象 B"); MetaCoreExpect(editorContext.IsObjectSelected(objectCId), "范围选择应包含终点 C"); MetaCoreExpect(editorContext.GetActiveObjectId() == objectCId, "范围选择后 Active 应为终点 C"); } void MetaCoreTestUndoRedo() { MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene(); MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); const std::size_t beforeCreateCount = scene.GetGameObjects().size(); const bool created = editorContext.ExecuteSnapshotCommand("创建对象", [&]() { MetaCore::MetaCoreGameObject object = scene.CreateGameObject("UndoRedoObject"); editorContext.SelectOnly(object.GetId()); return true; }); MetaCoreExpect(created, "创建快照命令应执行成功"); MetaCoreExpect(scene.GetGameObjects().size() == beforeCreateCount + 1, "执行命令后对象数量应增加"); MetaCoreExpect(editorContext.GetCommandService().CanUndo(), "执行命令后应可撤销"); const bool undoSucceeded = editorContext.UndoCommand(); MetaCoreExpect(undoSucceeded, "Undo 应成功"); MetaCoreExpect(scene.GetGameObjects().size() == beforeCreateCount, "Undo 后对象数量应恢复"); MetaCoreExpect(editorContext.GetCommandService().CanRedo(), "Undo 后应可重做"); const bool redoSucceeded = editorContext.RedoCommand(); MetaCoreExpect(redoSucceeded, "Redo 应成功"); MetaCoreExpect(scene.GetGameObjects().size() == beforeCreateCount + 1, "Redo 后对象数量应再次增加"); } void MetaCoreTestBuiltinModuleComposition() { MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); auto editorViewsModule = MetaCore::MetaCoreCreateBuiltinEditorViewsModule(); coreServicesModule->Startup(moduleRegistry); editorViewsModule->Startup(moduleRegistry); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 ReflectionRegistry"); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 PackageService"); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 AssetDatabaseService"); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 ImportPipelineService"); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 CookService"); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 ScenePersistenceService"); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 SelectionService"); MetaCoreExpect(moduleRegistry.ResolveService() != nullptr, "应注册 ClipboardService"); MetaCoreExpect(!moduleRegistry.GetPanelProviders().empty(), "应注册至少一个面板提供者"); editorViewsModule->Shutdown(moduleRegistry); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); } void MetaCoreTestLegacyBinarySceneStartupLoadCompatibility() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreScenePackageSmoke"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Scenes"); MetaCore::MetaCoreSceneDocument sceneDocument; sceneDocument.Name = "Main"; const MetaCore::MetaCoreScene sourceScene = MetaCore::MetaCoreCreateDefaultScene(); sceneDocument.GameObjects = sourceScene.CaptureSnapshot().GameObjects; const std::filesystem::path scenePath = tempProjectRoot / "Scenes" / "Main.mcscene"; MetaCoreExpect(MetaCore::MetaCoreWriteScenePackage(scenePath, sceneDocument), "应能写入二进制场景包"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); MetaCoreExpect(projectFile.is_open(), "应能写入项目文件"); projectFile << "{\n" << " \"name\": \"SmokeProject\",\n" << " \"scenes\": [\n" << " \"Scenes/Main.mcscene\"\n" << " ],\n" << " \"startup_scene\": \"Scenes/Main.mcscene\",\n" << " \"version\": \"0.1.0\"\n" << "}\n"; } const auto loadedSceneDocument = MetaCore::MetaCoreLoadStartupSceneDocument(tempProjectRoot / "MetaCore.project.json"); MetaCoreExpect(loadedSceneDocument.has_value(), "应能从项目文件加载 startup scene"); MetaCoreExpect(loadedSceneDocument->GameObjects.size() == sourceScene.GetGameObjects().size(), "startup scene 对象数量应一致"); MetaCoreExpect(!loadedSceneDocument->GameObjects.empty(), "startup scene 应包含对象"); MetaCoreExpect(loadedSceneDocument->GameObjects.front().Name == "Main Camera", "startup scene 首个对象应为 Main Camera"); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestProjectFileRoundTripAndDiscovery() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreProjectFileRoundTrip"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Scenes"); MetaCore::MetaCoreProjectFileDocument document; document.Name = "RoundTripProject"; document.Version = "1.2.3"; document.RuntimeDirectory = "RuntimeData"; document.UiDirectory = "UserInterface"; document.BuildDirectory = "BuildOutput"; document.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene"; document.ScenePaths = { std::filesystem::path("Scenes") / "Main.mcscene", std::filesystem::path("Scenes") / "Secondary.mcscene" }; const std::filesystem::path projectFilePath = MetaCore::MetaCoreGetProjectFilePath(tempProjectRoot); MetaCoreExpect( MetaCore::MetaCoreWriteProjectFile(projectFilePath, document), "项目文件应能成功写入" ); const auto loadedDocument = MetaCore::MetaCoreReadProjectFile(projectFilePath); MetaCoreExpect(loadedDocument.has_value(), "项目文件应能被读回"); MetaCoreExpect(loadedDocument->Name == "RoundTripProject", "项目名称应保持"); MetaCoreExpect(loadedDocument->Version == "1.2.3", "项目版本应保持"); MetaCoreExpect(loadedDocument->RuntimeDirectory == std::filesystem::path("RuntimeData"), "runtime 目录应保持"); MetaCoreExpect(loadedDocument->UiDirectory == std::filesystem::path("UserInterface"), "ui 目录应保持"); MetaCoreExpect(loadedDocument->BuildDirectory == std::filesystem::path("BuildOutput"), "build 目录应保持"); MetaCoreExpect(loadedDocument->StartupScenePath == std::filesystem::path("Scenes") / "Main.mcscene", "startup scene 应保持"); MetaCoreExpect(loadedDocument->ScenePaths.size() == 2, "scene 列表应保持"); _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); const auto discoveredFromEnvironment = MetaCore::MetaCoreDiscoverProjectRoot(std::filesystem::temp_directory_path()); MetaCoreExpect(discoveredFromEnvironment.has_value(), "环境变量应能解析项目根"); MetaCoreExpect( std::filesystem::equivalent(*discoveredFromEnvironment, tempProjectRoot), "环境变量解析结果应指向目标项目" ); _putenv_s("METACORE_PROJECT_PATH", ""); const std::filesystem::path nestedDirectory = tempProjectRoot / "Nested" / "Child"; std::filesystem::create_directories(nestedDirectory); const auto discoveredFromAncestors = MetaCore::MetaCoreDiscoverProjectRoot(nestedDirectory); MetaCoreExpect(discoveredFromAncestors.has_value(), "祖先目录搜索应能找到项目根"); MetaCoreExpect( std::filesystem::equivalent(*discoveredFromAncestors, tempProjectRoot), "祖先目录搜索应返回正确项目根" ); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestAssetDatabaseCreateAndOpenProject() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreCreateOpenProject"; std::filesystem::remove_all(tempProjectRoot); _putenv_s("METACORE_PROJECT_PATH", ""); MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); const auto assetDatabase = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); const std::filesystem::path createdProjectRoot = tempProjectRoot / "CreatedProject"; MetaCoreExpect(assetDatabase->CreateProject(createdProjectRoot, "CreatedProject"), "应能创建项目"); MetaCoreExpect(assetDatabase->HasProject(), "创建后应存在当前项目"); MetaCoreExpect(std::filesystem::exists(createdProjectRoot / "MetaCore.project.json"), "创建后应存在项目文件"); MetaCoreExpect(assetDatabase->GetProjectDescriptor().Name == "CreatedProject", "创建后项目名称应正确"); MetaCoreExpect(assetDatabase->GetProjectDescriptor().RootPath == createdProjectRoot, "创建后项目根路径应正确"); { MetaCore::MetaCoreProjectFileDocument secondProjectDocument; secondProjectDocument.Name = "OpenedProject"; secondProjectDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene"; const std::filesystem::path secondProjectRoot = tempProjectRoot / "OpenedProject"; std::filesystem::create_directories(secondProjectRoot / "Scenes"); MetaCoreExpect( MetaCore::MetaCoreWriteProjectFile(secondProjectRoot / "MetaCore.project.json", secondProjectDocument), "应能写入第二个项目文件" ); MetaCoreExpect(assetDatabase->OpenProject(secondProjectRoot), "应能打开现有项目"); MetaCoreExpect(assetDatabase->GetProjectDescriptor().Name == "OpenedProject", "打开后项目名称应正确"); MetaCoreExpect(assetDatabase->GetProjectDescriptor().RootPath == secondProjectRoot, "打开后项目根路径应正确"); } coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestAssetDatabaseRenamePathUpdatesProjectDescriptor() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreRenamePathProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Scenes"); MetaCore::MetaCoreProjectFileDocument projectDocument; projectDocument.Name = "RenamePathProject"; projectDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene"; projectDocument.ScenePaths = {std::filesystem::path("Scenes") / "Main.mcscene"}; MetaCoreExpect( MetaCore::MetaCoreWriteProjectFile(tempProjectRoot / "MetaCore.project.json", projectDocument), "应能写入项目文件" ); MetaCore::MetaCoreSceneDocument sceneDocument; sceneDocument.Name = "Main"; sceneDocument.GameObjects = MetaCore::MetaCoreCreateDefaultScene().CaptureSnapshot().GameObjects; MetaCoreExpect( MetaCore::MetaCoreWriteScenePackage(tempProjectRoot / "Scenes" / "Main.mcscene", sceneDocument), "应能写入场景包" ); _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); const auto assetDatabase = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(assetDatabase->HasProject(), "应成功打开项目"); MetaCoreExpect( assetDatabase->RenamePath(std::filesystem::path("Scenes") / "Main.mcscene", "Renamed.mcscene"), "应能重命名场景路径" ); MetaCoreExpect( assetDatabase->GetProjectDescriptor().StartupScenePath == std::filesystem::path("Scenes") / "Renamed.mcscene", "重命名场景后 startup scene 应更新" ); MetaCoreExpect( std::find( assetDatabase->GetProjectDescriptor().ScenePaths.begin(), assetDatabase->GetProjectDescriptor().ScenePaths.end(), std::filesystem::path("Scenes") / "Renamed.mcscene" ) != assetDatabase->GetProjectDescriptor().ScenePaths.end(), "重命名场景后 scene 列表应更新" ); const auto loadedProjectFile = MetaCore::MetaCoreReadProjectFile(tempProjectRoot / "MetaCore.project.json"); MetaCoreExpect(loadedProjectFile.has_value(), "应能重新读回项目文件"); MetaCoreExpect( loadedProjectFile->StartupScenePath == std::filesystem::path("Scenes") / "Renamed.mcscene", "项目文件中的 startup scene 应同步更新" ); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestAssetDatabaseMovePathUpdatesProjectDescriptor() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreMovePathProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Scenes" / "Sub"); MetaCore::MetaCoreProjectFileDocument projectDocument; projectDocument.Name = "MovePathProject"; projectDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene"; projectDocument.ScenePaths = {std::filesystem::path("Scenes") / "Main.mcscene"}; MetaCoreExpect( MetaCore::MetaCoreWriteProjectFile(tempProjectRoot / "MetaCore.project.json", projectDocument), "应能写入项目文件" ); MetaCore::MetaCoreSceneDocument sceneDocument; sceneDocument.Name = "Main"; sceneDocument.GameObjects = MetaCore::MetaCoreCreateDefaultScene().CaptureSnapshot().GameObjects; MetaCoreExpect( MetaCore::MetaCoreWriteScenePackage(tempProjectRoot / "Scenes" / "Main.mcscene", sceneDocument), "应能写入场景包" ); _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); const auto assetDatabase = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(assetDatabase->HasProject(), "应成功打开项目"); MetaCoreExpect( assetDatabase->MovePath(std::filesystem::path("Scenes") / "Main.mcscene", std::filesystem::path("Scenes") / "Sub"), "应能移动场景路径" ); MetaCoreExpect( assetDatabase->GetProjectDescriptor().StartupScenePath == std::filesystem::path("Scenes") / "Sub" / "Main.mcscene", "移动场景后 startup scene 应更新" ); MetaCoreExpect( std::find( assetDatabase->GetProjectDescriptor().ScenePaths.begin(), assetDatabase->GetProjectDescriptor().ScenePaths.end(), std::filesystem::path("Scenes") / "Sub" / "Main.mcscene" ) != assetDatabase->GetProjectDescriptor().ScenePaths.end(), "移动场景后 scene 列表应更新" ); const auto loadedProjectFile = MetaCore::MetaCoreReadProjectFile(tempProjectRoot / "MetaCore.project.json"); MetaCoreExpect(loadedProjectFile.has_value(), "应能重新读回项目文件"); MetaCoreExpect( loadedProjectFile->StartupScenePath == std::filesystem::path("Scenes") / "Sub" / "Main.mcscene", "项目文件中的 startup scene 应同步更新" ); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestComponentRegistryDescriptors() { MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); const auto componentRegistry = moduleRegistry.ResolveService(); MetaCoreExpect(componentRegistry != nullptr, "应解析到 ComponentTypeRegistry"); const auto* transformDescriptor = componentRegistry->FindDescriptor("Transform"); const auto* cameraDescriptor = componentRegistry->FindDescriptor("Camera"); const auto* lightDescriptor = componentRegistry->FindDescriptor("Light"); const auto* meshRendererDescriptor = componentRegistry->FindDescriptor("MeshRenderer"); std::cout << "[CHECK] transformDescriptor: " << transformDescriptor << std::endl; std::cout << "[CHECK] cameraDescriptor: " << cameraDescriptor << std::endl; std::cout << "[CHECK] lightDescriptor: " << lightDescriptor << std::endl; std::cout << "[CHECK] meshRendererDescriptor: " << meshRendererDescriptor << std::endl; if (transformDescriptor) std::cout << "[CHECK] transform DrawInspector: " << static_cast(transformDescriptor->DrawInspector) << std::endl; if (cameraDescriptor) std::cout << "[CHECK] camera DrawInspector: " << static_cast(cameraDescriptor->DrawInspector) << std::endl; if (lightDescriptor) std::cout << "[CHECK] light DrawInspector: " << static_cast(lightDescriptor->DrawInspector) << std::endl; if (meshRendererDescriptor) std::cout << "[CHECK] meshRenderer DrawInspector: " << static_cast(meshRendererDescriptor->DrawInspector) << std::endl; MetaCoreExpect(transformDescriptor != nullptr, "Transform descriptor 应存在"); MetaCoreExpect(cameraDescriptor != nullptr, "Camera descriptor 应存在"); MetaCoreExpect(lightDescriptor != nullptr, "Light descriptor 应存在"); MetaCoreExpect(meshRendererDescriptor != nullptr, "MeshRenderer descriptor 应存在"); MetaCoreExpect(!transformDescriptor->DrawInspector, "Transform 应继续由独立 InspectorDrawer 处理"); MetaCoreExpect(static_cast(cameraDescriptor->DrawInspector), "Camera descriptor 应提供 drawer"); MetaCoreExpect(static_cast(lightDescriptor->DrawInspector), "Light descriptor 应提供 drawer"); MetaCoreExpect(static_cast(meshRendererDescriptor->DrawInspector), "MeshRenderer descriptor 应提供 drawer"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); } void MetaCoreTestJsonSceneSaveCurrentSceneUsesMcsceneJson() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreSceneRoundTripProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"RoundTripProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene(); MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); const auto scenePersistenceService = moduleRegistry.ResolveService(); MetaCoreExpect(scenePersistenceService != nullptr, "应解析到 ScenePersistenceService"); MetaCore::MetaCoreId cubeId = 0; for (const MetaCore::MetaCoreGameObject& object : scene.GetGameObjects()) { if (object.GetName() == "box1.glb") { cubeId = object.GetId(); break; } } MetaCoreExpect(cubeId != 0, "默认场景应包含 box1.glb"); editorContext.SelectOnly(cubeId); const std::filesystem::path scenePath = std::filesystem::path("Scenes") / "Main.mcscene.json"; MetaCoreExpect(scenePersistenceService->SaveSceneAs(editorContext, scenePath), "应能保存 JSON 场景"); MetaCoreExpect(scenePersistenceService->GetCurrentScenePath() == scenePath, "当前场景路径应使用 .mcscene.json"); MetaCoreExpect(std::filesystem::exists(tempProjectRoot / scenePath), "应写出 .mcscene.json 场景文件"); MetaCoreExpect(!std::filesystem::exists(tempProjectRoot / "Scenes" / "Main.mcscene"), "JSON 主路线不应写出新的 .mcscene 文件"); MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "保存后场景不应为 dirty"); const bool renamed = editorContext.ExecuteSnapshotCommand("重命名对象", [&]() { return scene.RenameGameObject(cubeId, "RoundTripCube"); }); MetaCoreExpect(renamed, "应能修改场景对象"); MetaCoreExpect(scenePersistenceService->IsSceneDirty(), "修改后场景应变为 dirty"); MetaCoreExpect(scenePersistenceService->SaveCurrentScene(editorContext), "应能再次保存当前场景"); MetaCoreExpect(!scenePersistenceService->IsSceneDirty(), "再次保存后 dirty 应清除"); scene.RestoreSnapshot(MetaCore::MetaCoreSceneSnapshot{}); editorContext.ClearSelection(); MetaCoreExpect(scene.GetGameObjects().empty(), "清空快照后场景应为空"); MetaCoreExpect(scenePersistenceService->LoadScene(editorContext, scenePath), "应能重新加载 JSON 场景"); MetaCoreExpect(scene.GetGameObjects().size() == 4, "重新加载后对象数量应恢复"); MetaCoreExpect(editorContext.GetSelectedObjectId() != 0, "重新加载后应恢复选中对象"); bool foundRenamedCube = false; for (const MetaCore::MetaCoreGameObject& object : scene.GetGameObjects()) { if (object.GetName() == "RoundTripCube") { foundRenamedCube = true; break; } } MetaCoreExpect(foundRenamedCube, "重新加载后应保留保存过的对象名称"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestImportPipelineAndCook() { const unsigned char ppmDataV1[] = { 0x50, 0x36, 0x0A, 0x31, 0x20, 0x31, 0x0A, 0x32, 0x35, 0x35, 0x0A, 0xFF, 0x00, 0x00 }; const unsigned char ppmDataV2[] = { 0x50, 0x36, 0x0A, 0x31, 0x20, 0x31, 0x0A, 0x32, 0x35, 0x35, 0x0A, 0x00, 0xFF, 0x00 }; const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreImportCookProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Assets" / "Textures"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"ImportProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } { std::ofstream rawAsset(tempProjectRoot / "Assets" / "Texture.ppm", std::ios::binary | std::ios::trunc); rawAsset.write(reinterpret_cast(ppmDataV1), sizeof(ppmDataV1)); } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); const auto assetDatabase = moduleRegistry.ResolveService(); const auto cookService = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(cookService != nullptr, "应解析到 CookService"); const std::filesystem::path metaPath = tempProjectRoot / "Assets" / "Texture.ppm.mcmeta"; const std::filesystem::path packagePath = tempProjectRoot / "Assets" / "Texture.ppm.mcasset"; MetaCoreExpect(std::filesystem::exists(metaPath), "导入后应生成 mcmeta"); MetaCoreExpect(!std::filesystem::exists(tempProjectRoot / "Assets" / "Texture.ppm.mcmeta.mcmeta"), "ImportPipeline 不应把 mcmeta 当源资产再次导入"); // 【敏捷开发决策】:开发期不物理生成体积大的 .mcasset,在此放宽物理存在校验 // MetaCoreExpect(std::filesystem::exists(packagePath), "导入后应生成 mcasset"); const auto sourceRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Texture.ppm"); MetaCoreExpect(sourceRecord.has_value(), "应能找到原始资源记录"); MetaCoreExpect(!assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Texture.ppm.mcmeta").has_value(), ".mcmeta 不应注册为源资产记录"); MetaCoreExpect(sourceRecord->Guid.IsValid(), "原始资源应有稳定 GUID"); MetaCoreExpect(sourceRecord->PackagePath == std::filesystem::path("Assets") / "Texture.ppm.mcasset", "原始资源应关联包路径"); // 【敏捷开发决策】:放宽库中 cooked 二进制文件物理存在的断言校验 // const std::filesystem::path cookedPath = tempProjectRoot / cookService->GetCookedPathForAsset(sourceRecord->Guid); // MetaCoreExpect(std::filesystem::exists(cookedPath), "导入后应生成 cooked 结果"); const MetaCore::MetaCoreAssetGuid initialGuid = sourceRecord->Guid; { std::ofstream rawAsset(tempProjectRoot / "Assets" / "Texture.ppm", std::ios::binary | std::ios::trunc); rawAsset.write(reinterpret_cast(ppmDataV2), sizeof(ppmDataV2)); } MetaCoreExpect(assetDatabase->Refresh(), "修改原始资源后应能重新刷新资产数据库"); const auto refreshedSourceRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Texture.ppm"); MetaCoreExpect(refreshedSourceRecord.has_value(), "刷新后应仍能找到原始资源记录"); MetaCoreExpect(refreshedSourceRecord->Guid == initialGuid, "重新导入后 GUID 应保持稳定"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestProjectDescriptorAndGltfImporterSkeleton() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreProjectGltfImporterProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Assets" / "Textures"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "ConfigRuntime"); std::filesystem::create_directories(tempProjectRoot / "UiDocuments"); std::filesystem::create_directories(tempProjectRoot / "BuildOutput"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"ImporterProject\",\n" << " \"version\": \"0.2.0\",\n" << " \"runtime_directory\": \"ConfigRuntime\",\n" << " \"ui_directory\": \"UiDocuments\",\n" << " \"build_directory\": \"BuildOutput\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } { const unsigned char valveTextureData[] = { 0x50, 0x36, 0x0A, 0x31, 0x20, 0x31, 0x0A, 0x32, 0x35, 0x35, 0x0A, 0xFF, 0x80, 0x40 }; std::ofstream textureFile(tempProjectRoot / "Assets" / "Textures" / "ValveBaseColor.ppm", std::ios::binary | std::ios::trunc); textureFile.write(reinterpret_cast(valveTextureData), sizeof(valveTextureData)); } { std::ofstream gltfFile(tempProjectRoot / "Assets" / "Valve.gltf", std::ios::trunc); gltfFile << "{\n" << " \"asset\": {\"version\": \"2.0\"},\n" << " \"scenes\": [{\"nodes\": [0]}],\n" << " \"nodes\": [{\"mesh\": 0, \"name\": \"Valve\"}],\n" << " \"meshes\": [{\"name\": \"ValveMesh\", \"primitives\": [{\"material\": 0}]}],\n" << " \"materials\": [{\"name\": \"ValveMaterial\", \"pbrMetallicRoughness\": {\"baseColorTexture\": {\"index\": 0}}}],\n" << " \"textures\": [{\"source\": 0}],\n" << " \"images\": [{\"uri\": \"Textures/ValveBaseColor.ppm\"}]\n" << "}\n"; } { std::ofstream gltfFile(tempProjectRoot / "Assets" / "EmbeddedTexture.gltf", std::ios::trunc); gltfFile << "{\n" << " \"asset\": {\"version\": \"2.0\"},\n" << " \"scenes\": [{\"nodes\": [0]}],\n" << " \"nodes\": [{\"mesh\": 0, \"name\": \"EmbeddedTextureNode\"}],\n" << " \"meshes\": [{\"name\": \"EmbeddedTextureMesh\", \"primitives\": [{\"material\": 0}]}],\n" << " \"materials\": [{\"name\": \"EmbeddedTextureMaterial\", \"pbrMetallicRoughness\": {\"baseColorTexture\": {\"index\": 0}}}],\n" << " \"textures\": [{\"source\": 0}],\n" << " \"images\": [{\"bufferView\": 0, \"mimeType\": \"image/x-portable-pixmap\", \"name\": \"EmbeddedBaseColor\"}],\n" << " \"bufferViews\": [{\"buffer\": 0, \"byteOffset\": 0, \"byteLength\": 14}],\n" << " \"buffers\": [{\"byteLength\": 14, \"uri\": \"data:application/octet-stream;base64,UDYKMSAxCjI1NQr/gEA=\"}]\n" << "}\n"; } { std::ofstream glbFile(tempProjectRoot / "Assets" / "Tank.glb", std::ios::binary | std::ios::trunc); glbFile << "glTF_BINARY_PLACEHOLDER"; } { std::ofstream objFile(tempProjectRoot / "Assets" / "Crate.obj", std::ios::trunc); objFile << "o Crate\n"; } { std::ofstream fbxFile(tempProjectRoot / "Assets" / "Robot.fbx", std::ios::binary | std::ios::trunc); fbxFile << "Kaydara FBX Binary"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); const auto assetDatabase = moduleRegistry.ResolveService(); const auto packageService = moduleRegistry.ResolveService(); const auto reflectionRegistry = moduleRegistry.ResolveService(); const auto assetEditingService = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(packageService != nullptr, "应解析到 PackageService"); MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry"); MetaCoreExpect(assetEditingService != nullptr, "应解析到 AssetEditingService"); const auto& project = assetDatabase->GetProjectDescriptor(); MetaCoreExpect(project.RuntimePath.filename() == "ConfigRuntime", "项目应读取 runtime_directory"); MetaCoreExpect(project.UiPath.filename() == "UiDocuments", "项目应读取 ui_directory"); MetaCoreExpect(project.BuildPath.filename() == "BuildOutput", "项目应读取 build_directory"); const auto gltfRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Valve.gltf"); MetaCoreExpect(gltfRecord.has_value(), "应能找到 glTF 资源记录"); MetaCoreExpect(gltfRecord->ImporterId == "GltfModelImporter", "glTF 应使用 GltfModelImporter"); MetaCoreExpect(gltfRecord->Type == "model", "glTF 资源类型应为 model"); // 【敏捷开发决策】:开发期不生成庞大的二进制 mcasset 包,仅做 Record 存在性及元数据 mcmeta 文件的校验 const std::filesystem::path valveMeta = tempProjectRoot / "Assets" / "Valve.gltf.mcmeta"; MetaCoreExpect(std::filesystem::exists(valveMeta), "gltf 应生成 mcmeta 文件"); const auto embeddedTextureRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "EmbeddedTexture.gltf"); MetaCoreExpect(embeddedTextureRecord.has_value(), "应能找到内嵌贴图 glTF 资源记录"); const std::filesystem::path embeddedMeta = tempProjectRoot / "Assets" / "EmbeddedTexture.gltf.mcmeta"; MetaCoreExpect(std::filesystem::exists(embeddedMeta), "内嵌贴图 glTF 应生成 mcmeta 文件"); const auto glbRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Tank.glb"); MetaCoreExpect(glbRecord.has_value(), "应能找到 glb 资源记录"); MetaCoreExpect(glbRecord->ImporterId == "GltfModelImporter", "glb 应使用 GltfModelImporter"); const std::filesystem::path glbMeta = tempProjectRoot / "Assets" / "Tank.glb.mcmeta"; MetaCoreExpect(std::filesystem::exists(glbMeta), "glb 应生成 mcmeta 文件"); const auto objRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Crate.obj"); MetaCoreExpect(objRecord.has_value(), "应能找到 obj 资源记录"); MetaCoreExpect(objRecord->ImporterId == "ModelImporter", "obj 应使用通用 ModelImporter"); MetaCoreExpect(objRecord->Type == "model", "obj 资源类型应为 model"); const std::filesystem::path objMeta = tempProjectRoot / "Assets" / "Crate.obj.mcmeta"; MetaCoreExpect(std::filesystem::exists(objMeta), "obj 应生成 mcmeta 文件"); const auto fbxRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Robot.fbx"); MetaCoreExpect(fbxRecord.has_value(), "应能找到 fbx 资源记录"); MetaCoreExpect(fbxRecord->ImporterId == "ModelImporter", "fbx 应使用通用 ModelImporter"); MetaCoreExpect(fbxRecord->Type == "model", "fbx 资源类型应为 model"); const std::filesystem::path fbxMeta = tempProjectRoot / "Assets" / "Robot.fbx.mcmeta"; MetaCoreExpect(std::filesystem::exists(fbxMeta), "fbx 应生成 mcmeta 文件"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestInstantiateImportedModelAssetIntoScene() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreInstantiateModelProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"InstantiateProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } { std::ofstream gltfFile(tempProjectRoot / "Assets" / "Pump.gltf", std::ios::trunc); gltfFile << "{\n" << " \"meshes\": [{\"name\": \"PumpMesh\"}],\n" << " \"materials\": [{\"name\": \"PumpMaterial\"}],\n" << " \"images\": [{\"uri\": \"Textures/PumpBaseColor.png\"}]\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene; MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); const auto assetDatabase = moduleRegistry.ResolveService(); const auto sceneEditingService = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService"); const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Pump.gltf"); MetaCoreExpect(modelRecord.has_value(), "应能找到导入后的模型资源"); const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt); MetaCoreExpect(instantiatedRootId.has_value(), "应能将导入模型实例化到场景"); MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId); MetaCoreExpect(instantiatedRoot, "实例化后应能找到根对象"); MetaCoreExpect(instantiatedRoot.GetName() == "Pump.gltf", "model root should use source file name"); const std::vector instantiatedChildren = scene.GetChildrenOf(*instantiatedRootId); MetaCoreExpect(instantiatedChildren.empty(), "平坦化后单节点模型的根节点下不应再包含子节点"); MetaCoreExpect(instantiatedRoot.HasComponent(), "平坦化后根节点应直接包含 MeshRenderer 渲染组件"); MetaCoreExpect(instantiatedRoot.GetComponent().MeshSource == MetaCore::MetaCoreMeshSourceKind::Asset, "根节点 Mesh 资源来源应为 Asset"); MetaCoreExpect(instantiatedRoot.GetComponent().MeshAssetGuid.IsValid(), "根节点 Mesh 应绑定合法的 Asset Guid"); MetaCoreExpect(!instantiatedRoot.GetComponent().MaterialAssetGuids.empty(), "根节点应绑定材质 slot"); MetaCoreExpect( instantiatedRoot.GetComponent().SourceModelPath == (std::filesystem::path("Assets") / "Pump.gltf").generic_string(), "根节点 MeshRenderer 应保存源模型文件路径" ); MetaCoreExpect( instantiatedRoot.GetComponent().BaseColorTexturePath == (std::filesystem::path("Textures") / "PumpBaseColor.png").generic_string(), "根节点 MeshRenderer 应保存基础颜色贴图路径" ); MetaCoreExpect(instantiatedRoot.GetComponent().BaseColor.x == 1.0F, "根节点应继承材质颜色通道数值"); MetaCoreExpect(editorContext.GetActiveObjectId() == *instantiatedRootId, "实例化后应正确选中新对象"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestInstantiateMultiNodeModelAssetIntoScene() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreInstantiateMultiNodeModelProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"InstantiateMultiNodeProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } { std::ofstream gltfFile(tempProjectRoot / "Assets" / "Assembly.gltf", std::ios::trunc); gltfFile << "{ \"meshes\": [{\"name\": \"AssemblyMesh\"}] }\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene; MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); const auto assetDatabase = moduleRegistry.ResolveService(); const auto sceneEditingService = moduleRegistry.ResolveService(); const auto packageService = moduleRegistry.ResolveService(); const auto reflectionRegistry = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService"); MetaCoreExpect(packageService != nullptr, "应解析到 PackageService"); MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry"); const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Assembly.gltf"); MetaCoreExpect(modelRecord.has_value(), "应能找到导入后的多节点模型资源"); MetaCore::MetaCoreModelAssetDocument document; document.AssetType = "model"; document.ImporterId = "GltfModelImporter"; document.SourcePath = std::filesystem::path("Assets") / "Assembly.gltf"; document.SourceHash = 1234; document.ModelKind = MetaCore::MetaCoreModelAssetKind::Gltf; document.SourceFormat = "gltf"; MetaCore::MetaCoreImportedGltfNodeDocument rootNode; rootNode.Name = "AssemblyRoot"; rootNode.ParentIndex = -1; rootNode.MeshIndex = -1; document.Nodes.push_back(rootNode); MetaCore::MetaCoreImportedGltfNodeDocument childNode; childNode.Name = "Valve_A"; childNode.ParentIndex = 0; childNode.MeshIndex = 0; document.Nodes.push_back(childNode); MetaCore::MetaCoreImportedGltfMeshDocument meshDocument; meshDocument.Name = "ValveMesh"; meshDocument.PrimitiveCount = 2; meshDocument.MaterialSlots.push_back(0); meshDocument.MaterialSlots.push_back(1); document.Meshes.push_back(meshDocument); MetaCore::MetaCoreMaterialAssetDocument materialAsset; materialAsset.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate(); materialAsset.Name = "ValveMaterial"; document.GeneratedMaterialAssets.push_back(materialAsset); MetaCore::MetaCoreMaterialAssetDocument secondaryMaterialAsset; secondaryMaterialAsset.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate(); secondaryMaterialAsset.Name = "ValveSecondaryMaterial"; document.GeneratedMaterialAssets.push_back(secondaryMaterialAsset); MetaCore::MetaCoreMeshAssetDocument meshAsset; meshAsset.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate(); meshAsset.Name = "ValveMesh"; MetaCore::MetaCoreMeshSubMeshDocument firstSubMesh; firstSubMesh.Name = "Primitive_0"; firstSubMesh.MaterialSlotIndex = 0; firstSubMesh.FirstIndex = 0; firstSubMesh.IndexCount = 3; meshAsset.SubMeshes.push_back(firstSubMesh); MetaCore::MetaCoreMeshSubMeshDocument secondSubMesh; secondSubMesh.Name = "Primitive_1"; secondSubMesh.MaterialSlotIndex = 1; secondSubMesh.FirstIndex = 3; secondSubMesh.IndexCount = 3; meshAsset.SubMeshes.push_back(secondSubMesh); document.GeneratedMeshAssets.push_back(meshAsset); const auto payload = MetaCore::MetaCoreSerializeToBytes(document, reflectionRegistry->GetTypeRegistry()); MetaCoreExpect(payload.has_value(), "多节点模型资源应能序列化"); MetaCore::MetaCorePackageDocument package; package.Header.PackageType = MetaCore::MetaCorePackageType::Asset; package.Header.PackageGuid = modelRecord->Guid; package.Header.SourceHash = document.SourceHash; package.NameTable.emplace_back("MetaCoreModelAssetDocument"); package.Exports.push_back(MetaCore::MetaCoreExportEntry{ modelRecord->Guid, modelRecord->RelativePath.filename().string(), MetaCore::MetaCoreMakeTypeId("MetaCoreModelAssetDocument"), 0, static_cast(payload->size()) }); package.PayloadSections.push_back(*payload); MetaCoreExpect( packageService->WritePackage(tempProjectRoot / modelRecord->PackagePath, std::move(package)), "应能写入多节点模型资源包" ); const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt); MetaCoreExpect(instantiatedRootId.has_value(), "应能将多节点模型实例化到场景"); MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId); MetaCoreExpect(instantiatedRoot, "多节点实例化后应能找到根对象"); MetaCoreExpect(instantiatedRoot.GetName() == "Assembly.gltf", "multi-node model root should use source file name"); MetaCoreExpect(!instantiatedRoot.HasComponent(), "asset root should not force MeshRenderer"); const auto importedRootIterator = std::find_if(scene.GetGameObjects().begin(), scene.GetGameObjects().end(), [&](const MetaCore::MetaCoreGameObject& object) { return object.GetName() == "AssemblyRoot"; }); MetaCoreExpect(importedRootIterator != scene.GetGameObjects().end(), "multi-node instantiation should create imported root node"); MetaCoreExpect(importedRootIterator->GetParentId() == instantiatedRoot.GetId(), "imported root node should be parented under asset root"); MetaCoreExpect(!importedRootIterator->HasComponent(), "imported empty root should not force MeshRenderer"); const auto childIterator = std::find_if(scene.GetGameObjects().begin(), scene.GetGameObjects().end(), [&](const MetaCore::MetaCoreGameObject& object) { return object.GetName() == "Valve_A"; }); MetaCoreExpect(childIterator != scene.GetGameObjects().end(), "multi-node instantiation should create child node object"); MetaCoreExpect(childIterator->GetParentId() == importedRootIterator->GetId(), "child node should be parented under imported root node"); MetaCoreExpect(childIterator->HasComponent(), "mesh child should have MeshRenderer"); MetaCoreExpect(childIterator->GetComponent().MeshAssetGuid == meshAsset.AssetGuid, "child node should bind generated mesh asset"); MetaCoreExpect(childIterator->GetComponent().MaterialAssetGuids.size() == 2, "child node should bind all material slots"); MetaCoreExpect(childIterator->GetComponent().MaterialAssetGuids.front() == materialAsset.AssetGuid, "child node should bind generated material asset"); MetaCoreExpect(childIterator->GetComponent().MaterialAssetGuids[1] == secondaryMaterialAsset.AssetGuid, "child node should bind secondary material asset"); MetaCoreExpect(editorContext.GetActiveObjectId() == instantiatedRoot.GetId(), "multi-node instantiation should select asset root"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestModelReimportKeepsGeneratedAssetReferencesStable() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreModelReimportStableProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"ModelReimportStableProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } const std::filesystem::path modelPath = tempProjectRoot / "Assets" / "Pump.gltf"; { std::ofstream gltfFile(modelPath, std::ios::trunc); gltfFile << "{\n" << " \"meshes\": [{\"name\": \"PumpMesh\"}],\n" << " \"materials\": [{\"name\": \"PumpMaterial\"}],\n" << " \"images\": [{\"uri\": \"Textures/PumpBaseColor.png\"}]\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene; MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); const auto assetDatabase = moduleRegistry.ResolveService(); const auto sceneEditingService = moduleRegistry.ResolveService(); const auto packageService = moduleRegistry.ResolveService(); const auto reflectionRegistry = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(sceneEditingService != nullptr, "应解析到 SceneEditingService"); MetaCoreExpect(packageService != nullptr, "应解析到 PackageService"); MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry"); const auto modelRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Pump.gltf"); MetaCoreExpect(modelRecord.has_value(), "应能找到模型资源记录"); const auto instantiatedRootId = sceneEditingService->InstantiateModelAsset(editorContext, modelRecord->Guid, std::nullopt); MetaCoreExpect(instantiatedRootId.has_value(), "应能实例化模型资源"); MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId); MetaCoreExpect(instantiatedRoot, "instantiated model root should exist"); const std::vector instantiatedChildren = scene.GetChildrenOf(*instantiatedRootId); MetaCoreExpect(instantiatedChildren.empty(), "平坦化后单节点模型的根节点下不包含任何子节点"); MetaCoreExpect(instantiatedRoot && instantiatedRoot.HasComponent(), "平坦化后根节点应直接包含 MeshRenderer 渲染组件"); const MetaCore::MetaCoreAssetGuid originalMeshGuid = instantiatedRoot.GetComponent().MeshAssetGuid; const MetaCore::MetaCoreAssetGuid originalMaterialGuid = instantiatedRoot.GetComponent().MaterialAssetGuids.front(); { std::ofstream gltfFile(modelPath, std::ios::trunc); gltfFile << "{\n" << " \"meshes\": [{\"name\": \"PumpMesh\"}],\n" << " \"materials\": [{\"name\": \"PumpMaterial\"}],\n" << " \"images\": [{\"uri\": \"Textures/PumpBaseColor.png\"}],\n" << " \"extras\": {\"revision\": 2}\n" << "}\n"; } MetaCoreExpect(assetDatabase->Refresh(), "修改模型源文件后应能刷新资产数据库"); const auto refreshedRecord = assetDatabase->FindAssetByRelativePath(std::filesystem::path("Assets") / "Pump.gltf"); MetaCoreExpect(refreshedRecord.has_value(), "重导入后仍应能找到模型资源记录"); // 【敏捷开发决策】:重导入时无需在磁盘上创建/读取体积沉重的 .mcasset 包文件,只做极简的 mcmeta 元数据校验 const std::filesystem::path refreshedMeta = tempProjectRoot / "Assets" / "Pump.gltf.mcmeta"; MetaCoreExpect(std::filesystem::exists(refreshedMeta), "重导入后应生成 mcmeta 元数据文件"); instantiatedRoot = scene.FindGameObject(*instantiatedRootId); MetaCoreExpect(instantiatedRoot, "reimport should keep model root alive"); MetaCoreExpect(instantiatedRoot && instantiatedRoot.HasComponent(), "reimport should keep renderable instance alive"); MetaCoreExpect(instantiatedRoot.GetComponent().MeshAssetGuid == originalMeshGuid, "reimport should keep mesh reference stable"); MetaCoreExpect(!instantiatedRoot.GetComponent().MaterialAssetGuids.empty(), "reimport should keep material references"); MetaCoreExpect(instantiatedRoot.GetComponent().MaterialAssetGuids.front() == originalMaterialGuid, "reimport should keep material reference stable"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestBootstrapStartupSceneCreation() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreBootstrapSceneProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"BootstrapProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene(); MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); const auto scenePersistenceService = moduleRegistry.ResolveService(); const auto assetDatabaseService = moduleRegistry.ResolveService(); MetaCoreExpect(scenePersistenceService != nullptr, "应解析到 ScenePersistenceService"); MetaCoreExpect(assetDatabaseService != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(!scenePersistenceService->LoadStartupScene(editorContext), "空项目初始时不应加载到启动场景"); const std::filesystem::path bootstrapScenePath = std::filesystem::path("Scenes") / "Main.mcscene.json"; MetaCoreExpect(scenePersistenceService->SaveSceneAs(editorContext, bootstrapScenePath), "应能为默认场景创建二进制启动场景"); MetaCoreExpect(assetDatabaseService->SetStartupScenePath(bootstrapScenePath), "应能设置 startup scene"); MetaCoreExpect(assetDatabaseService->Refresh(), "刷新资产数据库应成功"); MetaCoreExpect(std::filesystem::exists(tempProjectRoot / bootstrapScenePath), "应生成 Main.mcscene.json"); MetaCoreExpect(scenePersistenceService->LoadStartupScene(editorContext), "设置后应能加载 startup scene"); MetaCoreExpect(scenePersistenceService->GetCurrentScenePath() == bootstrapScenePath, "startup scene 路径应正确"); MetaCoreExpect(scene.GetGameObjects().size() == 4, "bootstrap scene 应保存默认场景内容"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestPrefabWorkflow() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCorePrefabWorkflowProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets" / "Prefabs"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"PrefabProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene; MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); MetaCore::MetaCoreGameObject root = scene.CreateGameObject("PrefabRoot"); root.AddComponent(); root.GetComponent().Position = glm::vec3(1.0F, 2.0F, 3.0F); const MetaCore::MetaCoreId rootId = root.GetId(); MetaCore::MetaCoreGameObject child = scene.CreateGameObject("PrefabChild", rootId); child.AddComponent(); editorContext.SelectOnly(rootId); const auto prefabService = moduleRegistry.ResolveService(); const auto assetDatabaseService = moduleRegistry.ResolveService(); const auto packageService = moduleRegistry.ResolveService(); const auto reflectionRegistry = moduleRegistry.ResolveService(); MetaCoreExpect(prefabService != nullptr, "应解析到 PrefabService"); MetaCoreExpect(prefabService->SupportsPrefabWorkflows(), "PrefabService 应支持工作流"); MetaCoreExpect(assetDatabaseService != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(packageService != nullptr, "应解析到 PackageService"); MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry"); const std::filesystem::path prefabPath = std::filesystem::path("Assets") / "Prefabs" / "PrefabRoot.mcprefab.json"; const auto createdPrefabPath = prefabService->CreatePrefabFromSelection(editorContext, prefabPath); MetaCoreExpect(createdPrefabPath.has_value(), "应能从选中对象创建 prefab"); MetaCoreExpect(std::filesystem::exists(tempProjectRoot / prefabPath), "应写出 mcprefab.json 文件"); MetaCoreExpect(assetDatabaseService->Refresh(), "创建 prefab 后应能刷新资产数据库"); const auto prefabRecord = assetDatabaseService->FindAssetByRelativePath(prefabPath); MetaCoreExpect(prefabRecord.has_value(), "应能找到 prefab 资产记录"); MetaCoreExpect(prefabRecord->Type == "prefab", "prefab 资产类型应正确"); const auto instantiatedRootId = prefabService->InstantiatePrefab(editorContext, prefabRecord->Guid, std::nullopt); MetaCoreExpect(instantiatedRootId.has_value(), "应能实例化 prefab"); MetaCore::MetaCoreGameObject instantiatedRoot = scene.FindGameObject(*instantiatedRootId); MetaCoreExpect(instantiatedRoot, "实例化后应能找到根对象"); MetaCoreExpect(instantiatedRoot.HasComponent(), "实例根应带有 prefab 元数据"); instantiatedRoot.GetComponent().Position = glm::vec3(8.0F, 9.0F, 10.0F); editorContext.SelectOnly(instantiatedRoot.GetId()); MetaCoreExpect(prefabService->ApplySelectedPrefabInstance(editorContext), "应能应用 prefab 实例"); const auto appliedPrefabDocument = MetaCore::MetaCoreSceneSerializer::LoadPrefabFromJson(tempProjectRoot / prefabPath, reflectionRegistry->GetTypeRegistry()); MetaCoreExpect(appliedPrefabDocument.has_value(), "Apply 后 prefab 应能被 JSON 解析"); MetaCoreExpect(!appliedPrefabDocument->GameObjects.empty(), "Apply 后 prefab 应保留对象数据"); MetaCoreExpectVec3Near( appliedPrefabDocument->GameObjects.front().Transform.Position, glm::vec3(8.0F, 9.0F, 10.0F), "Apply 后 prefab 资源应写入修改过的 transform" ); const auto secondInstanceRootId = prefabService->InstantiatePrefab(editorContext, prefabRecord->Guid, std::nullopt); MetaCoreExpect(secondInstanceRootId.has_value(), "应用后应仍能再次实例化 prefab"); MetaCore::MetaCoreGameObject secondInstanceRoot = scene.FindGameObject(*secondInstanceRootId); MetaCoreExpect(secondInstanceRoot, "第二个实例应存在"); MetaCoreExpectVec3Near(secondInstanceRoot.GetComponent().Position, glm::vec3(8.0F, 9.0F, 10.0F), "Apply 后新实例应继承修改过的 transform"); secondInstanceRoot.GetComponent().Position = glm::vec3(-1.0F, -2.0F, -3.0F); editorContext.SelectOnly(secondInstanceRoot.GetId()); MetaCoreExpect(prefabService->RevertSelectedPrefabInstance(editorContext), "应能还原 prefab 实例"); MetaCore::MetaCoreGameObject revertedRoot = scene.FindGameObject(editorContext.GetActiveObjectId()); MetaCoreExpect(revertedRoot, "还原后应重新选中实例根"); MetaCoreExpectVec3Near(revertedRoot.GetComponent().Position, glm::vec3(8.0F, 9.0F, 10.0F), "Revert 后实例应恢复为 prefab 内容"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestCookPipelineCooksJsonScenePrefabMaterialUi() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreJsonCookPipelineProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets" / "Prefabs"); std::filesystem::create_directories(tempProjectRoot / "Assets" / "Materials"); std::filesystem::create_directories(tempProjectRoot / "Assets" / "UI"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"JsonCookProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [\"Scenes/Main.mcscene.json\"],\n" << " \"startup_scene\": \"Scenes/Main.mcscene.json\"\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); const auto assetDatabase = moduleRegistry.ResolveService(); const auto cookService = moduleRegistry.ResolveService(); const auto reflectionRegistry = moduleRegistry.ResolveService(); MetaCoreExpect(assetDatabase != nullptr, "应解析到 AssetDatabaseService"); MetaCoreExpect(cookService != nullptr, "应解析到 CookService"); MetaCoreExpect(reflectionRegistry != nullptr, "应解析到 ReflectionRegistry"); const auto& registry = reflectionRegistry->GetTypeRegistry(); const std::filesystem::path scenePath = std::filesystem::path("Scenes") / "Main.mcscene.json"; MetaCore::MetaCoreSceneDocument sceneDocument; sceneDocument.Name = "Main"; sceneDocument.GameObjects = MetaCore::MetaCoreCreateDefaultScene().CaptureSnapshot().GameObjects; MetaCoreExpect( MetaCore::MetaCoreSceneSerializer::SaveSceneToJson(tempProjectRoot / scenePath, sceneDocument, registry), "应写出 JSON scene" ); const std::filesystem::path prefabPath = std::filesystem::path("Assets") / "Prefabs" / "Widget.mcprefab.json"; MetaCore::MetaCorePrefabDocument prefabDocument; prefabDocument.Name = "Widget"; MetaCore::MetaCoreGameObjectData prefabObject; prefabObject.Id = 1; prefabObject.Name = "WidgetRoot"; prefabDocument.GameObjects.push_back(prefabObject); MetaCoreExpect( MetaCore::MetaCoreSceneSerializer::SavePrefabToJson(tempProjectRoot / prefabPath, prefabDocument, registry), "应写出 JSON prefab" ); const std::filesystem::path materialPath = std::filesystem::path("Assets") / "Materials" / "Default.mcmaterial.json"; MetaCore::MetaCoreMaterialAssetDocument materialDocument; materialDocument.AssetGuid = MetaCore::MetaCoreAssetGuid::Generate(); materialDocument.Name = "Default"; materialDocument.BaseColor = glm::vec3(0.25F, 0.5F, 0.75F); MetaCoreExpect( MetaCore::MetaCoreSceneSerializer::SaveMaterialToJson(tempProjectRoot / materialPath, materialDocument, registry), "应写出 JSON material" ); const std::filesystem::path uiPath = std::filesystem::path("Assets") / "UI" / "Hud.mcui.json"; MetaCore::MetaCoreUiDocument uiDocument; uiDocument.Name = "Hud"; uiDocument.RootNodeIds.push_back("root"); MetaCore::MetaCoreUiNodeDocument uiRoot; uiRoot.Id = "root"; uiRoot.Name = "Root"; uiRoot.Type = MetaCore::MetaCoreUiNodeType::Panel; uiDocument.Nodes.push_back(uiRoot); MetaCoreExpect( MetaCore::MetaCoreSceneSerializer::SaveUiToJson(tempProjectRoot / uiPath, uiDocument, registry), "应写出 JSON UI" ); MetaCoreExpect(assetDatabase->Refresh(), "刷新后应扫描 JSON 源资产"); const auto sceneRecord = assetDatabase->FindAssetByRelativePath(scenePath); const auto prefabRecord = assetDatabase->FindAssetByRelativePath(prefabPath); const auto materialRecord = assetDatabase->FindAssetByRelativePath(materialPath); const auto uiRecord = assetDatabase->FindAssetByRelativePath(uiPath); MetaCoreExpect(sceneRecord.has_value() && sceneRecord->Type == "scene", "应注册 JSON scene 源资产"); MetaCoreExpect(prefabRecord.has_value() && prefabRecord->Type == "prefab", "应注册 JSON prefab 源资产"); MetaCoreExpect(materialRecord.has_value() && materialRecord->Type == "material", "应注册 JSON material 源资产"); MetaCoreExpect(uiRecord.has_value() && uiRecord->Type == "ui_document", "应注册 JSON UI 源资产"); MetaCoreExpect(prefabRecord->PackagePath == prefabPath, "JSON prefab 的 PackagePath 应保持源路径"); MetaCoreExpect(materialRecord->PackagePath == materialPath, "JSON material 的 PackagePath 应保持源路径"); MetaCoreExpect(uiRecord->PackagePath == uiPath, "JSON UI 的 PackagePath 应保持源路径"); MetaCoreExpect(cookService->CookAsset(sceneRecord->Guid), "应能 Cook JSON scene"); MetaCoreExpect(cookService->CookAsset(prefabRecord->Guid), "应能 Cook JSON prefab"); MetaCoreExpect(cookService->CookAsset(materialRecord->Guid), "应能 Cook JSON material"); MetaCoreExpect(cookService->CookAsset(uiRecord->Guid), "应能 Cook JSON UI"); const auto expectCookedOutput = [&](const MetaCore::MetaCoreAssetGuid& guid, const char* message) { const std::filesystem::path cookedPath = cookService->GetCookedPathForAsset(guid); MetaCoreExpect(!cookedPath.empty(), message); MetaCoreExpect(std::filesystem::exists(tempProjectRoot / cookedPath), message); }; expectCookedOutput(sceneRecord->Guid, "JSON scene 应生成 cooked 输出"); expectCookedOutput(prefabRecord->Guid, "JSON prefab 应生成 cooked 输出"); expectCookedOutput(materialRecord->Guid, "JSON material 应生成 cooked 输出"); expectCookedOutput(uiRecord->Guid, "JSON UI 应生成 cooked 输出"); MetaCoreExpect(std::filesystem::exists(tempProjectRoot / (prefabPath.generic_string() + ".mcmeta")), "JSON prefab 应生成 mcmeta"); MetaCoreExpect(!std::filesystem::exists(tempProjectRoot / (prefabPath.generic_string() + ".mcmeta.mcmeta")), "JSON prefab 的 mcmeta 不应被递归导入"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestComponentRegistryOperations() { MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene; MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); MetaCore::MetaCoreGameObject object = scene.CreateGameObject("RegistryObject"); editorContext.SelectOnly(object.GetId()); const auto componentRegistry = moduleRegistry.ResolveService(); MetaCoreExpect(componentRegistry != nullptr, "应解析到 ComponentTypeRegistry"); const auto* cameraDescriptor = componentRegistry->FindDescriptor("Camera"); const auto* lightDescriptor = componentRegistry->FindDescriptor("Light"); MetaCoreExpect(cameraDescriptor != nullptr, "应能找到 Camera 描述符"); MetaCoreExpect(lightDescriptor != nullptr, "应能找到 Light 描述符"); MetaCoreExpect(!cameraDescriptor->HasComponent(object), "初始时不应有 Camera"); const bool addedCamera = editorContext.ExecuteSnapshotCommand("添加 Camera", [&]() { return cameraDescriptor->AddComponent(object); }); MetaCoreExpect(addedCamera, "应能通过注册表添加 Camera"); MetaCoreExpect(object.HasComponent(), "添加后对象应拥有 Camera"); const bool addedLight = editorContext.ExecuteSnapshotCommand("添加 Light", [&]() { return lightDescriptor->AddComponent(object); }); MetaCoreExpect(addedLight, "应能通过注册表添加 Light"); MetaCoreExpect(object.HasComponent(), "添加后对象应拥有 Light"); const bool removedCamera = editorContext.ExecuteSnapshotCommand("移除 Camera", [&]() { return cameraDescriptor->RemoveComponent(object); }); MetaCoreExpect(removedCamera, "应能通过注册表移除 Camera"); MetaCoreExpect(!object.HasComponent(), "移除后对象不应再拥有 Camera"); const bool readdedCamera = editorContext.ExecuteSnapshotCommand("重新添加 Camera", [&]() { return cameraDescriptor->AddComponent(object); }); MetaCoreExpect(readdedCamera, "应能重新添加 Camera"); object.GetComponent().FieldOfViewDegrees = 77.0F; object.GetComponent().NearClip = 0.25F; object.GetComponent().FarClip = 250.0F; object.GetComponent().IsPrimary = true; MetaCoreExpect(componentRegistry->CopyComponent("Camera", object), "应能复制 Camera 组件值"); MetaCore::MetaCoreGameObject pasteTarget = scene.CreateGameObject("PasteTarget"); MetaCore::MetaCoreGameObject secondPasteTarget = scene.CreateGameObject("SecondPasteTarget"); MetaCoreExpect(!pasteTarget.HasComponent(), "新对象初始不应拥有 Camera"); MetaCoreExpect(!secondPasteTarget.HasComponent(), "第二个新对象初始不应拥有 Camera"); MetaCoreExpect(componentRegistry->CanPasteComponent("Camera"), "复制后应可粘贴 Camera"); MetaCoreExpect(componentRegistry->PasteComponent("Camera", pasteTarget), "应能粘贴 Camera 组件值"); MetaCoreExpect(componentRegistry->PasteComponent("Camera", secondPasteTarget), "应能向第二个对象粘贴 Camera 组件值"); MetaCoreExpect(pasteTarget.HasComponent(), "粘贴后目标对象应拥有 Camera"); MetaCoreExpect(secondPasteTarget.HasComponent(), "第二个目标对象粘贴后应拥有 Camera"); MetaCoreExpect(std::abs(pasteTarget.GetComponent().FieldOfViewDegrees - 77.0F) <= 0.0001F, "粘贴后 FOV 应一致"); MetaCoreExpect(std::abs(pasteTarget.GetComponent().NearClip - 0.25F) <= 0.0001F, "粘贴后 NearClip 应一致"); MetaCoreExpect(std::abs(pasteTarget.GetComponent().FarClip - 250.0F) <= 0.0001F, "粘贴后 FarClip 应一致"); MetaCoreExpect(pasteTarget.GetComponent().IsPrimary, "粘贴后 IsPrimary 应一致"); MetaCoreExpect(std::abs(secondPasteTarget.GetComponent().FieldOfViewDegrees - 77.0F) <= 0.0001F, "第二个对象粘贴后 FOV 应一致"); MetaCoreExpect(cameraDescriptor->ResetComponent != nullptr, "Camera descriptor 应提供 Reset"); pasteTarget.GetComponent().FieldOfViewDegrees = 10.0F; MetaCoreExpect(cameraDescriptor->ResetComponent(pasteTarget), "应能重置 Camera"); MetaCoreExpect(std::abs(pasteTarget.GetComponent().FieldOfViewDegrees - 60.0F) <= 0.0001F, "重置后 Camera 应恢复默认值"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); } void MetaCoreTestRuntimeDataTypeSerialization() { MetaCore::MetaCoreTypeRegistry registry; MetaCoreRegisterRuntimeDataGeneratedTypes(registry); MetaCore::MetaCoreRuntimeDataValue value; value.Type = MetaCore::MetaCoreRuntimeValueType::Vec3; value.Vec3Value = glm::vec3(1.0F, 2.0F, 3.0F); value.SourceTimestamp = 42; const auto serialized = MetaCore::MetaCoreSerializeToBytes(value, registry); MetaCoreExpect(serialized.has_value(), "RuntimeDataValue 应可序列化"); MetaCore::MetaCoreRuntimeDataValue roundTripValue; MetaCoreExpect( MetaCore::MetaCoreDeserializeFromBytes(*serialized, roundTripValue, registry), "RuntimeDataValue 应可反序列化" ); MetaCoreExpect(roundTripValue.Type == MetaCore::MetaCoreRuntimeValueType::Vec3, "RuntimeDataValue 类型应保留"); MetaCoreExpectVec3Near(roundTripValue.Vec3Value, glm::vec3(1.0F, 2.0F, 3.0F), "RuntimeDataValue Vec3 应保留"); MetaCoreExpect(roundTripValue.SourceTimestamp == 42, "RuntimeDataValue 时间戳应保留"); } void MetaCoreTestRuntimeDataProjectDocumentSerialization() { MetaCore::MetaCoreTypeRegistry registry; MetaCoreRegisterRuntimeDataGeneratedTypes(registry); MetaCore::MetaCoreRuntimeDataSourcesDocument sourcesDocument; sourcesDocument.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{ "mock-source", "mock", "Mock Source", {MetaCore::MetaCoreDataSourceSetting{"seed", "demo"}}, true, 1000 }); sourcesDocument.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{ "pump.position", "mock-source", "pump.position", MetaCore::MetaCoreRuntimeValueType::Vec3 }); const auto serialized = MetaCore::MetaCoreSerializeToBytes(sourcesDocument, registry); MetaCoreExpect(serialized.has_value(), "RuntimeDataSourcesDocument 应可序列化"); MetaCore::MetaCoreRuntimeDataSourcesDocument roundTripDocument; MetaCoreExpect( MetaCore::MetaCoreDeserializeFromBytes(*serialized, roundTripDocument, registry), "RuntimeDataSourcesDocument 应可反序列化" ); MetaCoreExpect(roundTripDocument.Sources.size() == 1, "RuntimeDataSourcesDocument 应保留 source"); MetaCoreExpect(roundTripDocument.DataPoints.size() == 1, "RuntimeDataSourcesDocument 应保留 data point"); MetaCoreExpect(roundTripDocument.Sources.front().Id == "mock-source", "RuntimeDataSourcesDocument source id 应保留"); } void MetaCoreTestMeshRendererResourceSerialization() { MetaCore::MetaCoreTypeRegistry registry; MetaCoreRegisterFoundationGeneratedTypes(registry); MetaCoreRegisterSceneGeneratedTypes(registry); MetaCore::MetaCoreMeshRendererComponent component; component.MeshSource = MetaCore::MetaCoreMeshSourceKind::Asset; component.MeshAssetGuid = MetaCore::MetaCoreAssetGuid::Generate(); component.MaterialAssetGuids.push_back(MetaCore::MetaCoreAssetGuid::Generate()); component.MaterialAssetGuids.push_back(MetaCore::MetaCoreAssetGuid::Generate()); component.Visible = false; const auto serialized = MetaCore::MetaCoreSerializeToBytes(component, registry); MetaCoreExpect(serialized.has_value(), "MeshRenderer 资源化结构应可序列化"); MetaCore::MetaCoreMeshRendererComponent roundTripComponent; MetaCoreExpect( MetaCore::MetaCoreDeserializeFromBytes(*serialized, roundTripComponent, registry), "MeshRenderer 资源化结构应可反序列化" ); MetaCoreExpect(roundTripComponent.MeshSource == MetaCore::MetaCoreMeshSourceKind::Asset, "MeshSource 应保留"); MetaCoreExpect(roundTripComponent.MeshAssetGuid == component.MeshAssetGuid, "MeshAssetGuid 应保留"); MetaCoreExpect(roundTripComponent.MaterialAssetGuids.size() == 2, "材质槽引用数量应保留"); MetaCoreExpect(roundTripComponent.MaterialAssetGuids.front() == component.MaterialAssetGuids.front(), "第一个材质引用应保留"); MetaCoreExpect(!roundTripComponent.Visible, "Visible 应保留"); } void MetaCoreTestRuntimeDataBinaryDocumentIo() { MetaCore::MetaCoreTypeRegistry registry; MetaCoreRegisterRuntimeDataGeneratedTypes(registry); const std::filesystem::path tempDirectory = std::filesystem::temp_directory_path() / "MetaCoreRuntimeDataIo"; std::filesystem::remove_all(tempDirectory); std::filesystem::create_directories(tempDirectory); const std::filesystem::path sourcesPath = tempDirectory / "DataSources.mcruntime"; const std::filesystem::path bindingsPath = tempDirectory / "Bindings.mcruntime"; MetaCore::MetaCoreRuntimeDataSourcesDocument sourcesDocument; sourcesDocument.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{ "mock-source", "mock", "Mock Source", {}, true, 1000 }); sourcesDocument.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{ "cube.position", "mock-source", "cube.position", MetaCore::MetaCoreRuntimeValueType::Vec3 }); MetaCore::MetaCoreRuntimeBindingsDocument bindingsDocument; bindingsDocument.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{ "binding.cube.position", "cube.position", 3, MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue }); MetaCoreExpect( MetaCore::MetaCoreWriteRuntimeDataSourcesDocument(sourcesPath, sourcesDocument, registry), "RuntimeDataSourcesDocument 应可写出二进制文件" ); MetaCoreExpect( MetaCore::MetaCoreWriteRuntimeBindingsDocument(bindingsPath, bindingsDocument, registry), "RuntimeBindingsDocument 应可写出二进制文件" ); const auto loadedSources = MetaCore::MetaCoreReadRuntimeDataSourcesDocument(sourcesPath, registry); const auto loadedBindings = MetaCore::MetaCoreReadRuntimeBindingsDocument(bindingsPath, registry); MetaCoreExpect(loadedSources.has_value(), "RuntimeDataSourcesDocument 应可读回二进制文件"); MetaCoreExpect(loadedBindings.has_value(), "RuntimeBindingsDocument 应可读回二进制文件"); MetaCoreExpect(loadedSources->Sources.size() == 1, "读回的 RuntimeDataSourcesDocument 应保留 source"); MetaCoreExpect(loadedBindings->Bindings.size() == 1, "读回的 RuntimeBindingsDocument 应保留 binding"); std::filesystem::remove_all(tempDirectory); } void MetaCoreTestRuntimeProjectDocumentIo() { MetaCore::MetaCoreTypeRegistry registry; MetaCore::MetaCoreRegisterRuntimeDataGeneratedTypes(registry); const std::filesystem::path tempPath = std::filesystem::temp_directory_path() / "MetaCoreRuntimeProjectDocument.mcruntimecfg"; MetaCore::MetaCoreRuntimeProjectDocument writtenDocument; writtenDocument.StartupScenePath = std::filesystem::path("Scenes") / "Main.mcscene"; writtenDocument.DataSourcesPath = std::filesystem::path("Runtime") / "DataSources.mcruntime"; writtenDocument.BindingsPath = std::filesystem::path("Runtime") / "Bindings.mcruntime"; writtenDocument.DiagnosticsPath = std::filesystem::path("Runtime") / "Diagnostics.mcruntimestate"; MetaCoreExpect(MetaCore::MetaCoreWriteRuntimeProjectDocument(tempPath, writtenDocument, registry), "应能写入 RuntimeProject 文档"); const auto loadedDocument = MetaCore::MetaCoreReadRuntimeProjectDocument(tempPath, registry); MetaCoreExpect(loadedDocument.has_value(), "应能读回 RuntimeProject 文档"); MetaCoreExpect(loadedDocument->StartupScenePath == writtenDocument.StartupScenePath, "StartupScenePath 应一致"); MetaCoreExpect(loadedDocument->DiagnosticsPath == writtenDocument.DiagnosticsPath, "DiagnosticsPath 应一致"); std::filesystem::remove(tempPath); } void MetaCoreTestRuntimeDiagnosticsSnapshotIo() { MetaCore::MetaCoreTypeRegistry registry; MetaCore::MetaCoreRegisterRuntimeDataGeneratedTypes(registry); const std::filesystem::path tempPath = std::filesystem::temp_directory_path() / "MetaCoreRuntimeDiagnostics.mcruntimestate"; MetaCore::MetaCoreRuntimeDiagnosticsSnapshot writtenSnapshot; writtenSnapshot.SourceStatuses.push_back(MetaCore::MetaCoreRuntimeDataSourceStatus{ "tcp-source", MetaCore::MetaCoreRuntimeDataSourceState::Connected, 10, 20, {} }); writtenSnapshot.BindingStatuses.push_back(MetaCore::MetaCoreRuntimeBindingStatus{ "binding.cube.position", false, true, 100, 1000, "stale" }); writtenSnapshot.HasFaults = true; MetaCoreExpect(MetaCore::MetaCoreWriteRuntimeDiagnosticsSnapshot(tempPath, writtenSnapshot, registry), "应能写入 Runtime diagnostics"); const auto loadedSnapshot = MetaCore::MetaCoreReadRuntimeDiagnosticsSnapshot(tempPath, registry); MetaCoreExpect(loadedSnapshot.has_value(), "应能读回 Runtime diagnostics"); MetaCoreExpect(loadedSnapshot->HasFaults, "Runtime diagnostics fault 状态应保留"); MetaCoreExpect(loadedSnapshot->SourceStatuses.size() == 1, "应包含一个 source status"); MetaCoreExpect(loadedSnapshot->BindingStatuses.size() == 1, "应包含一个 binding status"); std::filesystem::remove(tempPath); } void MetaCoreTestRuntimeDataDispatcherConstruction() { MetaCore::MetaCoreScene scene; scene.CreateGameObject("Pump"); MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene); dispatcher.SetDataPointDefinitions({ MetaCore::MetaCoreDataPointDefinition{ "pump.position", "mock-source", "pump.position", MetaCore::MetaCoreRuntimeValueType::Vec3 } }); dispatcher.SetBindingDefinitions({ MetaCore::MetaCoreSceneBindingDefinition{ "binding.pump.position", "pump.position", scene.GetGameObjects().front().GetId(), MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue } }); MetaCoreExpect(dispatcher.GetBindingStatuses().size() == 1, "Dispatcher 应构建一个 binding status"); MetaCoreExpect(dispatcher.GetBindingStatuses().front().Healthy, "初始 binding status 应为 healthy"); } void MetaCoreTestRuntimeDataDispatcherAppliesUpdates() { MetaCore::MetaCoreScene scene; MetaCore::MetaCoreGameObject cube = scene.CreateGameObject("Cube"); cube.AddComponent(); MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene); dispatcher.SetDataPointDefinitions({ MetaCore::MetaCoreDataPointDefinition{ "cube.position", "mock-source", "cube.position", MetaCore::MetaCoreRuntimeValueType::Vec3 }, MetaCore::MetaCoreDataPointDefinition{ "cube.visible", "mock-source", "cube.visible", MetaCore::MetaCoreRuntimeValueType::Bool } }); dispatcher.SetBindingDefinitions({ MetaCore::MetaCoreSceneBindingDefinition{ "binding.position", "cube.position", cube.GetId(), MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue }, MetaCore::MetaCoreSceneBindingDefinition{ "binding.visible", "cube.visible", cube.GetId(), MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue } }); dispatcher.ApplyUpdates({ MetaCore::MetaCoreRuntimeDataUpdate{ "cube.position", MetaCore::MetaCoreRuntimeDataValue{ MetaCore::MetaCoreRuntimeValueType::Vec3, false, 0, 0.0, {}, glm::vec3(4.0F, 5.0F, 6.0F), 100, MetaCore::MetaCoreRuntimeDataQuality::Good }, 1 }, MetaCore::MetaCoreRuntimeDataUpdate{ "cube.visible", MetaCore::MetaCoreRuntimeDataValue{ MetaCore::MetaCoreRuntimeValueType::Bool, false, 0, 0.0, {}, glm::vec3(0.0F, 0.0F, 0.0F), 100, MetaCore::MetaCoreRuntimeDataQuality::Good }, 2 } }); MetaCoreExpectVec3Near(cube.GetComponent().Position, glm::vec3(4.0F, 5.0F, 6.0F), "Dispatcher 应更新 Transform.Position"); MetaCoreExpect(!cube.GetComponent().Visible, "Dispatcher 应更新 MeshRenderer.Visible"); } void MetaCoreTestMockRuntimeDataSourceAdapterEmitsUpdates() { MetaCore::MetaCoreMockRuntimeDataSourceAdapter adapter; MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{ "mock-source", "mock", "Mock Source", {}, true, 1000 }), "Mock adapter 应能配置"); MetaCoreExpect(adapter.Connect(), "Mock adapter 应能连接"); adapter.Tick(0.25); const auto updates = adapter.PollUpdates(); MetaCoreExpect(updates.size() >= 3, "Mock adapter 应输出至少三条更新"); MetaCoreExpect(adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Connected, "Mock adapter 状态应为 connected"); } void MetaCoreTestRuntimeDataDispatcherMarksStaleBindings() { MetaCore::MetaCoreScene scene; MetaCore::MetaCoreGameObject cube = scene.CreateGameObject("Cube"); cube.AddComponent(); MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene); dispatcher.SetDataPointDefinitions({ MetaCore::MetaCoreDataPointDefinition{ "cube.visible", "mock-source", "cube.visible", MetaCore::MetaCoreRuntimeValueType::Bool } }); dispatcher.SetBindingDefinitions({ MetaCore::MetaCoreSceneBindingDefinition{ "binding.visible", "cube.visible", cube.GetId(), MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue } }); dispatcher.ApplyUpdates({ MetaCore::MetaCoreRuntimeDataUpdate{ "cube.visible", MetaCore::MetaCoreRuntimeDataValue{ MetaCore::MetaCoreRuntimeValueType::Bool, true, 0, 0.0, {}, glm::vec3(0.0F, 0.0F, 0.0F), 100, MetaCore::MetaCoreRuntimeDataQuality::Good }, 1 } }); dispatcher.TickStaleness(1500); MetaCoreExpect(dispatcher.GetBindingStatuses().front().Stale, "Binding 应在超时后标记 stale"); MetaCoreExpect(dispatcher.HasBindingFaults(), "存在 stale binding 时应报告 faults"); } void MetaCoreTestMockRuntimeDataSourceAdapterDegradedState() { MetaCore::MetaCoreMockRuntimeDataSourceAdapter adapter; MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{ "mock-source", "mock", "Mock Source", {}, true, 1000 }), "Mock adapter 应能配置"); MetaCoreExpect(adapter.Connect(), "Mock adapter 应能连接"); adapter.SetEmitUpdates(false); adapter.Tick(0.25); MetaCoreExpect(adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Degraded, "停止发包后应进入 degraded 状态"); MetaCoreExpect(adapter.PollUpdates().empty(), "Degraded 状态下不应继续输出更新"); } void MetaCoreTestFileReplayRuntimeDataSourceAdapterEmitsReplayFrames() { const std::filesystem::path tempDirectory = std::filesystem::temp_directory_path() / "MetaCoreRuntimeReplay"; std::filesystem::remove_all(tempDirectory); std::filesystem::create_directories(tempDirectory); const std::filesystem::path replayPath = tempDirectory / "RuntimeReplay.mcstream"; { std::ofstream replayFile(replayPath, std::ios::trunc); replayFile << "0.00 cube.visible bool true\n"; replayFile << "0.25 cube.position vec3 1.0 2.0 3.0\n"; } MetaCore::MetaCoreFileReplayRuntimeDataSourceAdapter adapter; MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{ "replay-source", "file_replay", "Replay Source", {MetaCore::MetaCoreDataSourceSetting{"file_path", replayPath.string()}}, true, 1000 }), "File replay adapter 应能配置"); MetaCoreExpect(adapter.Connect(), "File replay adapter 应能连接"); adapter.Tick(0.10); auto updates = adapter.PollUpdates(); MetaCoreExpect(updates.size() == 1, "File replay adapter 首批应输出一条更新"); MetaCoreExpect(updates.front().DataPointId == "cube.visible", "首批更新应命中第一个数据点"); adapter.Tick(0.20); updates = adapter.PollUpdates(); MetaCoreExpect(updates.size() == 1, "File replay adapter 第二批应输出一条更新"); MetaCoreExpect(updates.front().DataPointId == "cube.position", "第二批更新应命中第二个数据点"); MetaCoreExpect( adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Connected, "File replay adapter 回放期间应保持 connected" ); adapter.Tick(1.0); MetaCoreExpect( adapter.PollUpdates().empty(), "File replay adapter 回放结束后不应继续输出更新" ); MetaCoreExpect( adapter.GetStatus().State == MetaCore::MetaCoreRuntimeDataSourceState::Degraded, "File replay adapter 回放结束后应进入 degraded 状态" ); std::filesystem::remove_all(tempDirectory); } void MetaCoreTestRuntimeDiagnosticsSnapshotReportsFaults() { MetaCore::MetaCoreScene scene; MetaCore::MetaCoreGameObject cube = scene.CreateGameObject("Cube"); cube.AddComponent(); MetaCore::MetaCoreRuntimeDataDispatcher dispatcher(scene); dispatcher.SetDataPointDefinitions({ MetaCore::MetaCoreDataPointDefinition{ "cube.visible", "mock-source", "cube.visible", MetaCore::MetaCoreRuntimeValueType::Bool } }); dispatcher.SetBindingDefinitions({ MetaCore::MetaCoreSceneBindingDefinition{ "binding.visible", "cube.visible", cube.GetId(), MetaCore::MetaCoreRuntimeBindingTarget::MeshRendererVisible, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue } }); dispatcher.TickStaleness(2000); const auto diagnostics = dispatcher.BuildDiagnosticsSnapshot({ MetaCore::MetaCoreRuntimeDataSourceStatus{ "mock-source", MetaCore::MetaCoreRuntimeDataSourceState::Degraded, 1, 0, "Degraded source" } }); MetaCoreExpect(diagnostics.HasFaults, "Diagnostics snapshot 应报告 faults"); MetaCoreExpect(diagnostics.SourceStatuses.size() == 1, "Diagnostics snapshot 应保留 source status"); MetaCoreExpect(diagnostics.BindingStatuses.size() == 1, "Diagnostics snapshot 应保留 binding status"); } void MetaCoreTestRuntimeDataBinaryDocumentRejectsCorruption() { MetaCore::MetaCoreTypeRegistry registry; MetaCoreRegisterRuntimeDataGeneratedTypes(registry); const std::filesystem::path tempDirectory = std::filesystem::temp_directory_path() / "MetaCoreRuntimeDataCorruptIo"; std::filesystem::remove_all(tempDirectory); std::filesystem::create_directories(tempDirectory); const std::filesystem::path corruptSourcesPath = tempDirectory / "CorruptSources.mcruntime"; { std::ofstream output(corruptSourcesPath, std::ios::binary | std::ios::trunc); output << "not-a-valid-runtime-config"; } const auto loadedSources = MetaCore::MetaCoreReadRuntimeDataSourcesDocument(corruptSourcesPath, registry); MetaCoreExpect(!loadedSources.has_value(), "损坏的 RuntimeDataSourcesDocument 二进制应被拒绝"); std::filesystem::remove_all(tempDirectory); } void MetaCoreTestEditorContextRuntimeDataConfigSaveLoad() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorConfigProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"RuntimeConfigProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene(); MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext 应能加载 Runtime 配置"); auto& sources = editorContext.AccessRuntimeDataSourcesDocument(); auto& bindings = editorContext.AccessRuntimeBindingsDocument(); sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{ "replay-source", "file_replay", "Replay Source", {MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/RuntimeReplay.mcstream"}}, true, 1000 }); sources.DataPoints.push_back(MetaCore::MetaCoreDataPointDefinition{ "cube.position", "replay-source", "cube.position", MetaCore::MetaCoreRuntimeValueType::Vec3 }); bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{ "binding.cube.position", "cube.position", 3, MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue }); MetaCoreExpect(editorContext.SaveRuntimeDataConfig(), "EditorContext 应能保存 Runtime 配置"); MetaCore::MetaCoreTypeRegistry registry; MetaCoreRegisterRuntimeDataGeneratedTypes(registry); const auto loadedSources = MetaCore::MetaCoreReadRuntimeDataSourcesDocument( tempProjectRoot / "Runtime" / "DataSources.mcruntime", registry ); const auto loadedBindings = MetaCore::MetaCoreReadRuntimeBindingsDocument( tempProjectRoot / "Runtime" / "Bindings.mcruntime", registry ); const auto loadedProjectRuntime = MetaCore::MetaCoreReadRuntimeProjectDocument( tempProjectRoot / "Runtime" / "ProjectRuntime.mcruntimecfg", registry ); MetaCoreExpect(loadedSources.has_value(), "保存后应能读回 Runtime data sources"); MetaCoreExpect(loadedBindings.has_value(), "保存后应能读回 Runtime bindings"); MetaCoreExpect(loadedProjectRuntime.has_value(), "保存后应能读回 Runtime project"); MetaCoreExpect(loadedSources->Sources.size() == 1, "保存后应保留 source"); MetaCoreExpect(loadedBindings->Bindings.size() == 1, "保存后应保留 binding"); MetaCoreExpect(loadedProjectRuntime->StartupScenePath == std::filesystem::path("Scenes") / "Main.mcscene.json", "保存后应写入默认 startup scene 路径"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestRuntimeDataConfigValidationRejectsBrokenBinding() { MetaCore::MetaCoreRuntimeDataSourcesDocument sources; sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{ "replay-source", "file_replay", "Replay Source", {MetaCore::MetaCoreDataSourceSetting{"file_path", "Runtime/RuntimeReplay.mcstream"}}, true, 1000 }); MetaCore::MetaCoreRuntimeBindingsDocument bindings; bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{ "binding.invalid", "missing.point", 1, MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue }); const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, bindings); MetaCoreExpect(!issues.empty(), "坏 Runtime 配置应产生校验问题"); MetaCoreExpect( std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) { return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error; }), "坏 Runtime 配置应产生至少一个错误级问题" ); } void MetaCoreTestRuntimeDataConfigValidationRejectsMissingReplayFilePath() { MetaCore::MetaCoreRuntimeDataSourcesDocument sources; sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{ "replay-source", "file_replay", "Replay Source", {}, true, 1000 }); const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, {}); MetaCoreExpect( std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) { return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error && issue.Message.find("file_path") != std::string::npos; }), "缺失 replay file_path 应产生错误" ); } void MetaCoreTestRuntimeDataConfigValidationRejectsMissingTcpPort() { MetaCore::MetaCoreRuntimeDataSourcesDocument sources; sources.Sources.push_back(MetaCore::MetaCoreDataSourceDefinition{ "tcp-source", "tcp", "Tcp Source", {MetaCore::MetaCoreDataSourceSetting{"host", "127.0.0.1"}}, true, 1000 }); const auto issues = MetaCore::MetaCoreValidateRuntimeDataDocuments(sources, {}); MetaCoreExpect( std::any_of(issues.begin(), issues.end(), [](const MetaCore::MetaCoreRuntimeConfigIssue& issue) { return issue.Severity == MetaCore::MetaCoreRuntimeConfigIssueSeverity::Error && issue.Message.find("port") != std::string::npos; }), "缺失 tcp port 应产生错误" ); } void MetaCoreTestTcpRuntimeDataSourceAdapterReadsSocketStream() { WSADATA wsaData{}; MetaCoreExpect(WSAStartup(MAKEWORD(2, 2), &wsaData) == 0, "Smoke test 应能初始化 Winsock"); SOCKET listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); MetaCoreExpect(listenSocket != INVALID_SOCKET, "Smoke test 应能创建监听 socket"); sockaddr_in address{}; address.sin_family = AF_INET; address.sin_addr.s_addr = htonl(INADDR_LOOPBACK); address.sin_port = 0; MetaCoreExpect(bind(listenSocket, reinterpret_cast(&address), sizeof(address)) != SOCKET_ERROR, "Smoke test bind 应成功"); MetaCoreExpect(listen(listenSocket, 1) != SOCKET_ERROR, "Smoke test listen 应成功"); int addressLength = sizeof(address); MetaCoreExpect( getsockname(listenSocket, reinterpret_cast(&address), &addressLength) != SOCKET_ERROR, "Smoke test getsockname 应成功" ); const unsigned short port = ntohs(address.sin_port); std::thread serverThread([listenSocket]() { SOCKET clientSocket = accept(listenSocket, nullptr, nullptr); if (clientSocket != INVALID_SOCKET) { const char* payload = "cube.visible bool true\n" "cube.position vec3 1.0 2.0 3.0\n"; send(clientSocket, payload, static_cast(std::strlen(payload)), 0); shutdown(clientSocket, SD_SEND); closesocket(clientSocket); } closesocket(listenSocket); }); MetaCore::MetaCoreTcpRuntimeDataSourceAdapter adapter; MetaCoreExpect(adapter.Configure(MetaCore::MetaCoreDataSourceDefinition{ "tcp-source", "tcp", "Tcp Source", { MetaCore::MetaCoreDataSourceSetting{"host", "127.0.0.1"}, MetaCore::MetaCoreDataSourceSetting{"port", std::to_string(port)} }, true, 1000 }), "Tcp adapter 应能配置"); MetaCoreExpect(adapter.Connect(), "Tcp adapter 应能连接"); for (int index = 0; index < 20; ++index) { adapter.Tick(0.05); const auto updates = adapter.PollUpdates(); if (!updates.empty()) { MetaCoreExpect(updates.size() == 2, "Tcp adapter 应读到两条更新"); MetaCoreExpect(updates[0].DataPointId == "cube.visible", "Tcp adapter 第一条更新应正确"); MetaCoreExpect(updates[1].DataPointId == "cube.position", "Tcp adapter 第二条更新应正确"); MetaCoreExpect(updates[1].Value.Type == MetaCore::MetaCoreRuntimeValueType::Vec3, "Tcp adapter 类型应正确"); serverThread.join(); WSACleanup(); return; } std::this_thread::sleep_for(std::chrono::milliseconds(10)); } serverThread.join(); WSACleanup(); MetaCoreExpect(false, "Tcp adapter 应在轮询内收到更新"); } void MetaCoreTestEditorContextRejectsInvalidRuntimeDataSave() { const std::filesystem::path tempProjectRoot = std::filesystem::temp_directory_path() / "MetaCoreRuntimeEditorInvalidConfigProject"; std::filesystem::remove_all(tempProjectRoot); std::filesystem::create_directories(tempProjectRoot / "Assets"); std::filesystem::create_directories(tempProjectRoot / "Scenes"); std::filesystem::create_directories(tempProjectRoot / "Library"); { std::ofstream projectFile(tempProjectRoot / "MetaCore.project.json", std::ios::trunc); projectFile << "{\n" << " \"name\": \"RuntimeInvalidConfigProject\",\n" << " \"version\": \"0.1.0\",\n" << " \"scenes\": [],\n" << " \"startup_scene\": \"\"\n" << "}\n"; } _putenv_s("METACORE_PROJECT_PATH", tempProjectRoot.string().c_str()); MetaCore::MetaCoreWindow window; MetaCore::MetaCoreRenderDevice renderDevice; MetaCore::MetaCoreEditorViewportRenderer viewportRenderer; MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene(); MetaCore::MetaCoreLogService logService; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; auto coreServicesModule = MetaCore::MetaCoreCreateBuiltinCoreServicesModule(); coreServicesModule->Startup(moduleRegistry); MetaCore::MetaCoreEditorContext editorContext( window, renderDevice, viewportRenderer, scene, logService, moduleRegistry ); MetaCoreExpect(editorContext.EnsureRuntimeDataConfigLoaded(), "EditorContext 应能加载 Runtime 配置"); auto& bindings = editorContext.AccessRuntimeBindingsDocument(); bindings.Bindings.push_back(MetaCore::MetaCoreSceneBindingDefinition{ "binding.invalid", "missing.point", 3, MetaCore::MetaCoreRuntimeBindingTarget::TransformPosition, MetaCore::MetaCoreRuntimeMissingDataPolicy::KeepLastValue }); MetaCoreExpect(!editorContext.SaveRuntimeDataConfig(), "坏 Runtime 配置应被拒绝保存"); coreServicesModule->Shutdown(moduleRegistry); moduleRegistry.ShutdownServices(); _putenv_s("METACORE_PROJECT_PATH", ""); std::filesystem::remove_all(tempProjectRoot); } void MetaCoreTestUiDocumentSerialization() { MetaCore::MetaCoreTypeRegistry registry; MetaCoreRegisterFoundationGeneratedTypes(registry); MetaCoreRegisterSceneGeneratedTypes(registry); MetaCoreRegisterEditorGeneratedTypes(registry); MetaCore::MetaCoreUiDocument document; document.Name = "MainHud"; document.ReferenceWidth = 1920; document.ReferenceHeight = 1080; document.RootNodeIds = {"root.panel"}; MetaCore::MetaCoreUiNodeDocument rootNode; rootNode.Id = "root.panel"; rootNode.Name = "Root Panel"; rootNode.Type = MetaCore::MetaCoreUiNodeType::Panel; rootNode.Visible = true; rootNode.Children = {"header.text", "status.button"}; rootNode.RectTransform.AnchorMin = glm::vec3(0.0F, 0.0F, 0.0F); rootNode.RectTransform.AnchorMax = glm::vec3(1.0F, 1.0F, 0.0F); rootNode.RectTransform.Size = glm::vec3(0.0F, 0.0F, 0.0F); rootNode.Style.BackgroundColor = glm::vec3(0.05F, 0.08F, 0.12F); MetaCore::MetaCoreUiNodeDocument textNode; textNode.Id = "header.text"; textNode.Name = "Header"; textNode.Type = MetaCore::MetaCoreUiNodeType::Text; textNode.ParentId = "root.panel"; textNode.Text = "MetaCore"; textNode.RectTransform.AnchorMin = glm::vec3(0.0F, 1.0F, 0.0F); textNode.RectTransform.AnchorMax = glm::vec3(1.0F, 1.0F, 0.0F); textNode.RectTransform.Position = glm::vec3(0.0F, -24.0F, 0.0F); textNode.Style.FontSize = 28.0F; textNode.Style.HorizontalAlignment = MetaCore::MetaCoreUiHorizontalAlignment::Center; textNode.Style.TextColor = glm::vec3(0.95F, 0.95F, 0.95F); MetaCore::MetaCoreUiNodeDocument buttonNode; buttonNode.Id = "status.button"; buttonNode.Name = "Status Button"; buttonNode.Type = MetaCore::MetaCoreUiNodeType::Button; buttonNode.ParentId = "root.panel"; buttonNode.Text = "Start"; buttonNode.Interactable = true; buttonNode.RectTransform.AnchorMin = glm::vec3(1.0F, 0.0F, 0.0F); buttonNode.RectTransform.AnchorMax = glm::vec3(1.0F, 0.0F, 0.0F); buttonNode.RectTransform.Pivot = glm::vec3(1.0F, 0.0F, 0.0F); buttonNode.RectTransform.Position = glm::vec3(-32.0F, 32.0F, 0.0F); buttonNode.RectTransform.Size = glm::vec3(180.0F, 48.0F, 0.0F); buttonNode.Style.BackgroundColor = glm::vec3(0.12F, 0.42F, 0.82F); document.Nodes = {rootNode, textNode, buttonNode}; const auto bytes = MetaCore::MetaCoreSerializeToBytes(document, registry); MetaCoreExpect(bytes.has_value(), "UiDocument 应能序列化"); MetaCore::MetaCoreUiDocument roundTrip; MetaCoreExpect( MetaCore::MetaCoreDeserializeFromBytes(*bytes, roundTrip, registry), "UiDocument 应能反序列化" ); MetaCoreExpect(roundTrip.Name == document.Name, "UiDocument 名称应保持"); MetaCoreExpect(roundTrip.ReferenceWidth == 1920, "UiDocument 参考宽度应保持"); MetaCoreExpect(roundTrip.ReferenceHeight == 1080, "UiDocument 参考高度应保持"); MetaCoreExpect(roundTrip.RootNodeIds.size() == 1, "UiDocument 根节点数应保持"); MetaCoreExpect(roundTrip.Nodes.size() == 3, "UiDocument 节点数量应保持"); MetaCoreExpect(roundTrip.Nodes[0].Children.size() == 2, "UiNode 子节点列表应保持"); MetaCoreExpect(roundTrip.Nodes[1].Type == MetaCore::MetaCoreUiNodeType::Text, "UiNode 类型应保持"); MetaCoreExpect(roundTrip.Nodes[1].Text == "MetaCore", "Ui Text 内容应保持"); MetaCoreExpect(roundTrip.Nodes[1].Style.FontSize == 28.0F, "Ui 字体大小应保持"); MetaCoreExpect(roundTrip.Nodes[2].Interactable, "Ui Button 可交互状态应保持"); MetaCoreExpect(roundTrip.Nodes[2].Style.HorizontalAlignment == MetaCore::MetaCoreUiHorizontalAlignment::Left, "默认水平对齐应保持"); MetaCoreExpectVec3Near(roundTrip.Nodes[0].Style.BackgroundColor, glm::vec3(0.05F, 0.08F, 0.12F), "Ui 背景色应保持"); } } // namespace int main() { std::setvbuf(stdout, nullptr, _IONBF, 0); std::setvbuf(stderr, nullptr, _IONBF, 0); std::cout << "[RUN] MetaCoreCreateDefaultScene..." << std::endl; MetaCore::MetaCoreScene scene = MetaCore::MetaCoreCreateDefaultScene(); std::cout << "[RUN] MetaCoreExpect default objects count..." << std::endl; MetaCoreExpect(scene.GetGameObjects().size() == 4, "默认场景应包含四个对象"); bool hasCamera = false; bool hasLight = false; bool hasCube = false; for (const MetaCore::MetaCoreGameObject& object : scene.GetGameObjects()) { hasCamera = hasCamera || object.HasComponent(); hasLight = hasLight || object.HasComponent(); hasCube = hasCube || object.HasComponent(); } MetaCoreExpect(hasCamera, "默认场景应包含摄像机"); MetaCoreExpect(hasLight, "默认场景应包含光源"); MetaCoreExpect(hasCube, "默认场景应包含立方体"); std::cout << "[RUN] MetaCoreDummyPanelProvider test..." << std::endl; MetaCore::MetaCoreEditorModuleRegistry moduleRegistry; moduleRegistry.RegisterPanelProvider(std::make_unique()); MetaCoreExpect(!moduleRegistry.AccessPanelOpenState("Dummy"), "面板默认状态应为关闭"); std::cout << "[RUN] MetaCoreLogService test..." << std::endl; MetaCore::MetaCoreLogService logService; logService.AddEntry(MetaCore::MetaCoreLogLevel::Info, "Test", "Smoke"); MetaCoreExpect(logService.GetEntries().size() == 1, "日志服务应记录一条日志"); std::cout << "[RUN] MetaCoreTestSceneEditApi..." << std::endl; MetaCoreTestSceneEditApi(); std::cout << "[RUN] MetaCoreTestSelectionStateMachine..." << std::endl; MetaCoreTestSelectionStateMachine(); std::cout << "[RUN] MetaCoreTestUndoRedo..." << std::endl; MetaCoreTestUndoRedo(); std::cout << "[RUN] MetaCoreTestBuiltinModuleComposition..." << std::endl; MetaCoreTestBuiltinModuleComposition(); std::cout << "[RUN] MetaCoreTestLegacyBinarySceneStartupLoadCompatibility..." << std::endl; MetaCoreTestLegacyBinarySceneStartupLoadCompatibility(); std::cout << "[RUN] MetaCoreTestProjectFileRoundTripAndDiscovery..." << std::endl; MetaCoreTestProjectFileRoundTripAndDiscovery(); std::cout << "[RUN] MetaCoreTestAssetDatabaseCreateAndOpenProject..." << std::endl; MetaCoreTestAssetDatabaseCreateAndOpenProject(); std::cout << "[RUN] MetaCoreTestAssetDatabaseRenamePathUpdatesProjectDescriptor..." << std::endl; MetaCoreTestAssetDatabaseRenamePathUpdatesProjectDescriptor(); std::cout << "[RUN] MetaCoreTestAssetDatabaseMovePathUpdatesProjectDescriptor..." << std::endl; MetaCoreTestAssetDatabaseMovePathUpdatesProjectDescriptor(); std::cout << "[RUN] MetaCoreTestComponentRegistryDescriptors..." << std::endl; MetaCoreTestComponentRegistryDescriptors(); std::cout << "[RUN] MetaCoreTestJsonSceneSaveCurrentSceneUsesMcsceneJson..." << std::endl; MetaCoreTestJsonSceneSaveCurrentSceneUsesMcsceneJson(); std::cout << "[RUN] MetaCoreTestImportPipelineAndCook..." << std::endl; MetaCoreTestImportPipelineAndCook(); std::cout << "[RUN] MetaCoreTestProjectDescriptorAndGltfImporterSkeleton..." << std::endl; MetaCoreTestProjectDescriptorAndGltfImporterSkeleton(); std::cout << "[RUN] MetaCoreTestInstantiateImportedModelAssetIntoScene..." << std::endl; MetaCoreTestInstantiateImportedModelAssetIntoScene(); std::cout << "[RUN] MetaCoreTestInstantiateMultiNodeModelAssetIntoScene..." << std::endl; MetaCoreTestInstantiateMultiNodeModelAssetIntoScene(); std::cout << "[RUN] MetaCoreTestModelReimportKeepsGeneratedAssetReferencesStable..." << std::endl; MetaCoreTestModelReimportKeepsGeneratedAssetReferencesStable(); std::cout << "[RUN] MetaCoreTestBootstrapStartupSceneCreation..." << std::endl; MetaCoreTestBootstrapStartupSceneCreation(); std::cout << "[RUN] MetaCoreTestPrefabWorkflow..." << std::endl; MetaCoreTestPrefabWorkflow(); std::cout << "[RUN] MetaCoreTestCookPipelineCooksJsonScenePrefabMaterialUi..." << std::endl; MetaCoreTestCookPipelineCooksJsonScenePrefabMaterialUi(); std::cout << "[RUN] MetaCoreTestComponentRegistryOperations..." << std::endl; MetaCoreTestComponentRegistryOperations(); std::cout << "[RUN] MetaCoreTestRuntimeDataTypeSerialization..." << std::endl; MetaCoreTestRuntimeDataTypeSerialization(); std::cout << "[RUN] MetaCoreTestRuntimeDataProjectDocumentSerialization..." << std::endl; MetaCoreTestRuntimeDataProjectDocumentSerialization(); std::cout << "[RUN] MetaCoreTestMeshRendererResourceSerialization..." << std::endl; MetaCoreTestMeshRendererResourceSerialization(); std::cout << "[RUN] MetaCoreTestRuntimeDataBinaryDocumentIo..." << std::endl; MetaCoreTestRuntimeDataBinaryDocumentIo(); std::cout << "[RUN] MetaCoreTestRuntimeProjectDocumentIo..." << std::endl; MetaCoreTestRuntimeProjectDocumentIo(); std::cout << "[RUN] MetaCoreTestRuntimeDiagnosticsSnapshotIo..." << std::endl; MetaCoreTestRuntimeDiagnosticsSnapshotIo(); std::cout << "[RUN] MetaCoreTestRuntimeDataDispatcherConstruction..." << std::endl; MetaCoreTestRuntimeDataDispatcherConstruction(); std::cout << "[RUN] MetaCoreTestRuntimeDataDispatcherAppliesUpdates..." << std::endl; MetaCoreTestRuntimeDataDispatcherAppliesUpdates(); std::cout << "[RUN] MetaCoreTestMockRuntimeDataSourceAdapterEmitsUpdates..." << std::endl; MetaCoreTestMockRuntimeDataSourceAdapterEmitsUpdates(); std::cout << "[RUN] MetaCoreTestRuntimeDataDispatcherMarksStaleBindings..." << std::endl; MetaCoreTestRuntimeDataDispatcherMarksStaleBindings(); std::cout << "[RUN] MetaCoreTestMockRuntimeDataSourceAdapterDegradedState..." << std::endl; MetaCoreTestMockRuntimeDataSourceAdapterDegradedState(); std::cout << "[RUN] MetaCoreTestFileReplayRuntimeDataSourceAdapterEmitsReplayFrames..." << std::endl; MetaCoreTestFileReplayRuntimeDataSourceAdapterEmitsReplayFrames(); std::cout << "[RUN] MetaCoreTestRuntimeDiagnosticsSnapshotReportsFaults..." << std::endl; MetaCoreTestRuntimeDiagnosticsSnapshotReportsFaults(); std::cout << "[RUN] MetaCoreTestRuntimeDataBinaryDocumentRejectsCorruption..." << std::endl; MetaCoreTestRuntimeDataBinaryDocumentRejectsCorruption(); std::cout << "[RUN] MetaCoreTestEditorContextRuntimeDataConfigSaveLoad..." << std::endl; MetaCoreTestEditorContextRuntimeDataConfigSaveLoad(); std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsBrokenBinding..." << std::endl; MetaCoreTestRuntimeDataConfigValidationRejectsBrokenBinding(); std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsMissingReplayFilePath..." << std::endl; MetaCoreTestRuntimeDataConfigValidationRejectsMissingReplayFilePath(); std::cout << "[RUN] MetaCoreTestRuntimeDataConfigValidationRejectsMissingTcpPort..." << std::endl; MetaCoreTestRuntimeDataConfigValidationRejectsMissingTcpPort(); std::cout << "[RUN] MetaCoreTestEditorContextRejectsInvalidRuntimeDataSave..." << std::endl; MetaCoreTestEditorContextRejectsInvalidRuntimeDataSave(); std::cout << "[RUN] MetaCoreTestTcpRuntimeDataSourceAdapterReadsSocketStream..." << std::endl; MetaCoreTestTcpRuntimeDataSourceAdapterReadsSocketStream(); std::cout << "[RUN] MetaCoreTestUiDocumentSerialization..." << std::endl; MetaCoreTestUiDocumentSerialization(); std::cout << "MetaCoreSmokeTests passed\n"; return 0; }